Arachnaurs are a mix of human and spider in the same way centaurs are part human, part horse. They live in dense woodlands, spinning webs to catch unwary intruders. Despite being a sentient race, they have no qualms about eating the flesh of other sentients.
Agility
d10
Smarts
d6
Spirit
d6
Strength
d10
Vigor
d8
Pace
8
Parry
6
Toughness
8 (1)
skills
Climbing d12
Fighting d8
Intimidation d10
Notice d8
Shooting d10
Stealth d8
Gear
Treasure: Meager per 3 arachnaurs Gear: Leather armor (+1), long sword (Str+d8)
Abilities
Special Abilities: • Bite: Str+d4. • Poison (–2): The bite of an arachnaur causes instant paralysis for those who fail their Vigor roll. It lasts for 1d6 rounds. • Size +1: Arachnaurs measure 7’ in length. • Webbing: Arachnaurs can cast webs from their thorax that are the size of Small Burst Templates. This is a Shooting roll with a range of 3/6/12. Anything in the web must cut or break their way free (Toughness 7). Webbed characters can still fight, but all physical actions are at –4.