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Air Elemental


Name
Air Elemental
Description
Air elementals manifest as sentient whirlwinds
Agility
d12
Smarts
d6
Spirit
d6
Strength
d8
Vigor
d6
Pace
-
Parry
6
Toughness
5

skills

Abilities
Elemental: No additional damage from called shots; fearless; immune to disease and poison Ethereal: Air elementals can maneuver through any non-solid surface. They can seep through the cracks in doors, bubble through water, and rush through sails.  flight: Air elementals fly at a raage of 6" with a climd of 3. they may not run Invulnerable: Immune to all non-magical attacks except fire.  push: The air elemental can use an action to push a single adjacent target 1d6" direct away with a concentrated blast of air. The victim makes a strength roll, with each success tnd aise recducing the amount moved by 1" Wind blast: Air elementals can send direct blasts of air at foes using teh cone template and a shooting roll. Foes may make an opposed agility roll to avoid teh blast. the damage is 2d6 points of non-lethal  Whirlwind:  As long as the air elemental dows not move that turn it may attempt to pick up a foe. make an opposed strength check and if the air elemental wins then its foe is pulled into the swirling maelstrom of tis body. While trapped the targe is at -2 on all rolls including damage, to hit and strength rolls to free himself. The air elemental cannot move as long as it wants to keep foes trapped inside him. 
IsShared
on

Created by

Davin.

System

Savage Worlds

Statblock Type

Creature

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