Water spirits are frothing, man shaped creatures of water and sea-foam.
Agility
d8
Smarts
d6
Spirit
d6
Strength
d10
Vigor
d10
Pace
6
Parry
6
Toughness
7
skills
Abilities
Aquatic: pace 12
Elemental: No additional damage from called shots; fearless; immune to disease and poison
Invulnerable: Water elemetals are immune to all non-magical attacks exept fire. A torch or lantern causes them 1d6 damage but is instantly put out if it hits.
seep:Water elemetnals can squeeze through any porous gap as if it were difficult ground.
slam: str+d6, nonlethal damage
waterspout: Water spirits can project a torrent of water using the cone template. Those in the area may make an agility roll opposed by the spirits shooting to avoid it or suffer 2d8 nonlethal damage. This puts out any normal fires