Elemental: No addition damage from called shots; Fearless, Immune to disease and poison
Invulnerability: Fire elementals are immune to all non-magical attacks, but suffer 1d6 damage when doused in at least 1 gallon of water, +2 per additional gallon
Fiery touch: Str+d6, chance of catching fire.
Flame strike: Fire elementals can project a searing blast of flame using the Cone template, Characters within the cone must beat the elemental's shooting roll with agility or suffer 2d10 damage, plus the chance of catching fir