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Macaria

Changeling Race
Dolten/NG Aspirant Origin
Order Cleric 8 Class & Level
Chaotic Neutral Alignment
The Seven Deity
Nightguard Faction
Sergeant Rank/Position
7 Loyalty
Company

Strength 12
+1
Dexterity 16
+3
constitution 20
+5
intelligence 12
+1
wisdom 22
+6
charisma 11
+0
Total Hit Dice 8
Hit Die
1d8+5
+3 proficiency bonus
+1 Strength
+3 Dexterity
+8 Constitution
+1 Intelligence
+9 Wisdom
+3 Charisma
saving throws
+3 Acrobatics
+6 Animal Handling
+1 Arcana
+1 Athletics
+3 Deception
+1 History
+8 Insight
+3 Intimidation
+1 Investigation
+9 Martial
+9 Medicine
+1 Nature
+9 Perception
+0 Performance
+5 Persuasion
+1 Religion
+3 Sleight of Hands
+6 Stealth
+6 Survival
skills

 
0
MV
0
Prestige
2
Attunement Slots
18
Armor Class
93
Hit Points
+3
Initiative
30
Speed
Attacks
Armor: Light Armor, Medium Armor, Shields, Crimson Mail.
Weapons: Simple Weapons, Night Blades
Tools: none
Saving Throws: Wisdom, Charisma Constituion
Skills: Medicine, Martial, persuasion, intimidation, insight, Perception ,Deception
Church Boons:+1 Wisdom
Lip Service Skill Proficiency – Stealth
Languages: Common
Proficiences
NightBlade
Shield
Crimson Mail
Equipment
Nightguard
Faction
Madman
Stat Array
Origin

Dolten is a land wrought with danger and darkness. Nevertheless, there are those that make their home here. Living side by side with the dark things that go bump in the night. Thriving within the dark forest, the Abhorrent Arboreal. All Doltenians receive the following benefits and may choose a sub Origin for additional abilities.

Having lived in fear, Doltenians are much harder to scare. You gain a +3 bonus to saving throws vs. Fear effects.

A Doltenian has a strong mind. +1 Wisdom

Darkness lives within a Doltenian's soul. This taint marks them and empowers them. Each of the sub origins presents a +1 to an ability score but also a burden the character must carry.


Sub-Origin

NG Aspirant
Your body is hardened to stand up to the denizens of the dark. You gain +5 to your maximum hitpoints.

Skill Prof – Perception

Corruption Bonus – +1 Constitution

Corruption effect: So long have you looked into the dark, you cannot see clearly in the light. You have disadvantage on perception checks made in the sunlight. This cannot be removed in any way.



Resilient (Con)
• Increase the chosen ability score by 1, to a maximum of 20.
• You gain proficiency in saving throws using the chosen ability.


Warcaster

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
• You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
• You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
• When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

IahZehuti.

Statblock Type

Verum Character Sheet

Link/Embed