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Eithel

Firbolg Race
Daborak/Soldier in Training Origin
Ranger 6 Class & Level
Bruh Alignment
The Seven Deity
Steel Saints Faction
Member Rank/Position
0 Loyalty
Company

Strength 18
+4
Dexterity 14
+2
constitution 16
+3
intelligence 11
+0
wisdom 13
+1
charisma 10
+0
Total Hit Dice 1
Hit Die
1d10+3
+2 proficiency bonus
+5 Strength
+4 Dexterity
+3 Constitution
+0 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+0 Arcana
+6 Athletics
+0 Deception
+0 History
+3 Insight
+0 Intimidation
+0 Investigation
+3 Martial
+1 Medicine
+2 Nature
+3 Perception
+0 Performance
+0 Persuasion
+0 Religion
+2 Sleight of Hands
+4 Stealth
+3 Survival
skills

 
7
MV
0
Prestige
1
Attunement Slots
18
Armor Class
42
Hit Points
+2
Initiative
30
Speed
WeaponAttackDamage
Handaxe 1d20+6 1d6+4
Greatsword 1d20+6 2d6+4
Attacks
Ranger skill profs: Insight, Perception, Survival
Daborak skill prof: Athletics
Soldier in Training skill prof: Intimidation
Lip Service Seven skill prof: Nature
Factionless skill prof: Martial
Factionless tool prof: Herbalism Kit
Soldier in Training +1 to attack with heavy star and chain
Ranger shit:
Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Dexterity
Proficiences
Zephyr Strike
Hunter's Mark
Absorb Elements
Spellcasting
total weight currently 293.5/540
2330 golds asdf lbs
first potion bandolier - 2 greater healing 1 healing
second - 3 healing
third - 3 healing
pack - 1 healing, 2 potion of animal friendship
totals: 24 lbs
8 healing potions
2 greater healing pot
2 potion of animal friendship
4 crafter tokerns

Spider's Reach Greatsword Minor Rare - Attunement (attuned) This greatsword has been fashioned out of the leg of a large spider and worked on by the most cunning and brutal of Red Orcs, Grimduff. It looks more like a massive butchers knife than a greatsword, but is just as effective. While attuned to this weapon, your Strength score increases by 1, to a maximum of 20. This is affected by ability score cap increases. Grimduff's Modz: When you score a critical hit with this weapon, if the creature you hit is Large or smaller, it must make a DC 13 Strength saving throw or be knocked prone. 6lbs

2 steton greatbows and 200 steton arrows 12lbs+30lbs
cooking utensils 8lbs
heavy star and chain 12lbs
heartscale greatsword 6lbs
4 potion bandoliers
1 scroll bandolier
10 foot pole 7lbs
10 pitons 2.5lbs
hammer 3lbs
pickaxe 10lbs
portable ram 35lbs
half plate 40lbs
Four handaxes 8lbs
a backpack, containing: 59lbs
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope
Equipment
Steel Saints
Faction
Madman:15+2/14/15/11/11+2/10
Stat Array
Firbolg +1Str+2Wis
Daborak Origin +1Str
Favored enemy: humongoloids
Fighting style: Defense
Hordebreaker, level 3 feature hunter conclave ranger

Age. As humanoids related to the fey, firbolg have long lifespans. A firbolg reaches adulthood around 30, and the oldest of them can live for 500 years.
Alignment. As people who follow the rhythm of nature and see themselves as its caretakers, firbolg are typically neutral good. Evil firbolg are rare and are usually the sworn enemies of the rest of their kind.
Size. Firbolg are between 7 and 8 feet tall and weigh between 240 and 300 pounds. Your size is Medium.
Firbolg Magic. You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.
Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Languages. You can speak, read, and write Common, Elvish, and Giant.

FEAT
Living Monolith
Prerequisite: Firbolg

You have learned to use your massive size to the benefit of your allies, and enhance your own size to further increase your abilities. You gain the following benefits:
Increase your Constitution score by 1, to a maximum of 20.
You provide enough concealment so that allies within 5 feet your size or smaller can attempt to Hide from enemies.
At the start of your turn, you can magically increase your size to one larger than normal for a number of rounds equal to your Constitution modifier plus 1 (minimum of 2) as though under the effects of the Enlarge spell, but it does not require concentration. You gain resistance to slashing, piercing and bludgeoning damage while in this form. You regain the use of this ability after a long rest.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Wara.

Statblock Type

Verum Character Sheet

Link/Embed