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Tortle Race
Dolten( Origin
monk 1 Class & Level
Neutral Alignment
Vavren Deity
Grasping Hand Faction
Member Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 11
+0
constitution 14
+2
intelligence 11
+0
wisdom 17
+3
charisma 10
+0
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+6 Strength
+2 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+0 Arcana
+6 Athletics
+0 Deception
+0 History
+3 Insight
+0 Intimidation
+0 Investigation
+5 Martial
+3 Medicine
+0 Nature
+5 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+2 Stealth
+5 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
17
Armor Class
10
Hit Points
+0
Initiative
30
Speed
Attacks
Armor: none
Weapons: simple weapons, shortswords
Tools:
Saving Throws: Strength, Dexterity
Skills: Choose 2 from Athletics, Martial, Stealth. Survival, Perception(Vavren)
Proficiences
Club
an explorer's pack
10 darts
Equipment
Grasping Hand
Faction
madman
Stat Array
Tortle
TTP
p3
Ability Scores: Str +2; Wis +1
Size: Medium
Speed: 30 ft.
The Tortle Package is considered part of Xanathar's Guide to Everything for Adventurers League character creation.
Age. Young tortles crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 15 and live an average of 50 years.
Alignment. Tortles tend to lead orderly, ritualistic lives. They develop customs and routines, becoming more set in their ways as they age. Most are lawful good. A few can be selfish and greedy, tending more toward evil, but it's unusual for a tortle to shuck off order in favor of chaos.
Size. Tortle adults stand 5 to 6 feet tall and average 450 pounds. Their shells account for roughly one-third of their weight. Your size is Medium
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage normal for an unarmed strike.
Hold Breath. You can hold your breath for up to 1 hour at a time. Tortles aren't natural swimmers, but they can remain underwater for some time before needing to come up for air.
Natural Armor. Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
Shell Defense. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell.
Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts.

Dolten
Dolten is a land wrought with danger and darkness. Nevertheless, there are those that make their home here. Living side by side with the dark things that go bump in the night. Thriving within the dark forest, the Abhorrent Arboreal. All Doltenians receive the following benefits and may choose a sub Origin for additional abilities.

Having lived in fear, Doltenians are much harder to scare. You gain a +3 bonus to saving throws vs. Fear effects.

A Doltenian has a strong mind. +1 Wisdom

DARK HOWLER
The Howling Hills is a place rife with lycanthropy. These beasts are not as bad as others may think. In fact you have lived your life in quiet awe of them. You have traded, befriended or even loved of them. Make no mistake, you are quite aware of their darker side. Their hunger and strength have always intrigued you. It was in this struggle of the light of humanity and the darkness of the beast you were born.

A little wolf is in your blood – You gain scent with a range of 60ft. You gain advantage on scent based Perception checks.

Skill Prof – Athletics

Corruption bonus – +1 Strength

Corruption Effect: The traces of lupine in your blood means that you take double damage from silver or blessed weapons. If a weapon happens to be both silver and blessed, you take triple damage.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

dukegummybear.

Statblock Type

Verum Character Sheet

Link/Embed