Expertise- Level 1 choose two proficiency or thieves tools.Level 6 choose an additional two. Your proficiency bonus is doubled for that check.
Sneak Attack- 1d6 damage with finesse or ranged weapon if you have advantage on the attack roll or if the enemy is within 5 ft of another enemy of the target that isn't incapacitated, and no disadvantage on the attack roll.
Flight – You have a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armor.
Quick Wing – Your wings are fast moving and look similar to those of a dragonfly. Your flying speed increases to 50 feet.
Darkvision – Superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Creature – Sprites are creatures with both the fey and humanoid subtypes.
Laughing Mad – Sprites are immune to the confusion spell and forms of madness that are not fey in origin.
Petite Stature – You cannot wield two handed or heavy weapons and cannot carry other creatures when you fly.
Sub Origin: Whispering Isle- You may cast Speak With Dead once per long rest. You have advantage on Charisma skill checks versus spirits and undead creatures.
Cunning Action - You can take a Bonus Action on each of your turns in Combat. This action can be used only to take the Dash, Disengage, or Hide action.
The Mad Man: 15 / 15 / 14 / 11 / 11 / 10
Spoiler label
Wode Lip Service: Proficiency in Stealth
Quartermaster +5 hp
I have stuff hidden on me.
1 Cobra apology
1 Titanoboa apology
1 Loyalty
Class/Racial Features & Traits