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Ninaeldir Annúhil

Shar'kai Race
Path of Ael Origin
Barbarian 2 Class & Level
CN Alignment
Crowley Deity
Mages Guild Faction
Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 14
+2
constitution 15
+2
intelligence 12
+1
wisdom 10
+0
charisma 10
+0
Total Hit Dice 2
Hit Die
1d12+2
+2 proficiency bonus
+6 Strength
+2 Dexterity
+4 Constitution
+1 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+1 Arcana
+6 Athletics
+0 Deception
+1 History
+2 Insight
+2 Intimidation
+1 Investigation
+2 Martial
+0 Medicine
+1 Nature
+2 Perception
+0 Performance
+0 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 
1
MV

Prestige

Attunement Slots
14
Armor Class
23
Hit Points
+2
Initiative
30
Speed
Attacks
Armor: Light armor, Medium armor, Shields
Language: Common, Sharkai
Skills: Athletics, Insight, Intimidation, Martial, Perception.
Weapon: Simple and Martial Weapons. Exotic: Heavy Star and Chain, Daborakian Claymore, Stetonian Greatbow.

Proficiences
Magic Items

Taltaken Greaves - While wearing this item, whenever you would hard cast Misty Step, you can teleport up to 100 feet instead of 30.
Taltaken Mask - While wearing this item, whenever you would hard cast a damaging cantrip, you deal 1 additional point of damage with that cantrip.
Guild Band: Booming Blade


Mundane Items

Greatsword
2x Handaxes
4x Javelins
Explorer's Pack


Consumables

Bandolier 1: 3 healing potions
Bandolier 2: antitoxin

Equipment
Mages Guild
Faction
Mad Man
Stat Array
Class

Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the maximum number of times for your barbarian level, you must finish a long rest before you can rage again. You may rage 2 times at 1st level

Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

 


Racial

Not Yet – You have advantage on death saving throws.
Glory of Aladine – When you defeat a creature, you are healed for a total amount of hit points equal to your character level + your Constitution modifier. Once this ability is triggered, it cannot be triggered again until you complete a short or long rest.
Aladine's Glory: Users of this fighting style deal +1 additional damage with melee weapons for each creature that has been killed in the current combat encounter. This must be a legitimate enemy that is threatening to the character (level check).
Unbroken – You ignore the first level of exhaustion you would take. You must complete a long rest before you can use this ability again.
Darkvision
Path of Ael - Whenever you use the Glory of Aladine, you may make an attack with your weapon against another creature that is within 30ft of you as a bonus action.


Origin

Shar'kai
+1 STR, martial proficiency,

Path of Ael:
You gain an additional use of the Glory of Aladine before you must rest.
Whenever you use the Glory of Aladine, you may make an attack with your weapon against another creature that is within 30ft of you as a bonus action.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Apherium.

Statblock Type

Verum Character Sheet

Link/Embed