Remove these ads. Join the Worldbuilders Guild

Sable Elionor

Dhampir (Royal) Race
Dolten/Night Guard Aspirant Origin
Hexblade Warlock 1 1 Class & Level
Lawful Neutral Alignment
Iass Deity
Night Guard Faction
Member Rank/Position
Loyalty
Company

Strength 14
+2
Dexterity 15
+2
constitution 14
+2
intelligence 13
+1
wisdom 14
+2
charisma 15
+2
Total Hit Dice 1d8
Hit Die
1dd8+2
+2 proficiency bonus
+2 Strength
+2 Dexterity
+1 Constitution
+1 Intelligence
+4 Wisdom
+4 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+3 Arcana
+1 Athletics
+2 Deception
+3 History
+2 Insight
+2 Intimidation
+1 Investigation
+2 Martial
+2 Medicine
+1 Nature
+4 Perception
+2 Performance
+4 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+4 Survival
skills

 

MV

Prestige
1
Attunement Slots
16
Armor Class
15
Hit Points
+2
Initiative
30
Speed
Attacks
Light, Medium Armour
All weapons
Arcana, History, Survival, Perception
Proficiences
Warlock: 2 1st level spell slots - Spells:
0: Eldritch Blast, Mage Hand
1: Armour of Agathys, Shield, Hex, Wrathful Smite
Spellcasting
Arcane Focus
Light Crossbow (20 bolts)
Dungeoneer's Pack
Three Daggers

Silencing Bow - This magical longbow is used by the royal guard of the Empress of the Shadowfell, they have been loaned to the Night Guard to assist their endeavors and only to recruits that have proven themselves worthy. This is a +1 enhancement longbow made of hardened shadows. This bow does not require traditional ammunition, although it can if the wielder wishes. otherwise it shoots shadowy arrows that act as normal arrows. These shadow arrows cannot be fired or exist in hallowed light

Crimson Mail - (Scale Mail) - The iconic crimson armor of the Night Guard is not only a distinct indicator as to their authority, but also a potent piece of equipment in its own right. This armor does not provide disadvantage on stealth checks, it is also infused with the eldritch power of the witches and allows the wearer to gain advantage on saving throws against compulsion, fear, and curse effects.

Night Blade - (Longsword) - This magical blade is standard issue amongst the elite Night Guard. It is creature from a carefully sanctified infernal steel, allowing the weapon to draw strength from evil and safeguard the wielder from nefarious influence. This is a +1 longsword that counts as it's enhancement bonus double versus evil undead, evil shapechangers, and evil fae.


Equipment
Night Guard
Faction
Razzle Dazzle
Stat Array
Disadvantage on perception checks, +5 hp

Hexblade's Curse
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

• You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.

• Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.

• If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Hex Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Fellion.

Statblock Type

Verum Character Sheet

Link/Embed