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Molecular Bonding

Name
Molecular Bonding
Type
Devotion
Field
Psychokinetic
MAC
8
PSP (Initial)
4
PSP (Ongoing)
2
Range
​30 ft.​
Area of Effect
​6 sq. inches ​
Prerequisites
Power Score
​The rate of bonding increases to 24 square inches per round. ​
Critical (20)
​The psionicist bonds his own boots to the ground and becomes stuck. ​
Description
​Molecular bonding allows the psionicist to join two surfaces together at the molecular level. An enemy’s boots can be joined to the floor, his sword to its sheath, or the joints of his armor fused together into a useless plug of metal. Molecular bonding can also be used to repair damaged items, joining two shards of a sword together or repairing a broken bowstring. The power does not affect living creatures. The rate of joining is approximately 6 square inches per round. If used on someone’s armor, this will suffice to freeze one joint or fix one boot to the ground. A character immobilized in this fashion can usually wriggle out or tear free in one round, but a character wearing bonded plate mail is probably stuck for quite some time. ​

Created by

thor547.

Statblock Type

ADD 2E Psionics

Link/Embed