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Mass Manipulation

Name
Mass Manipulation
Type
Devotion
Field
Psychokinetic
MAC
7
PSP (Initial)
9
PSP (Ongoing)
3
Range
60 ft.​
Area of Effect
one object ​
Prerequisites
Telekinesis ​
Power Score
The item can be reduced to 10% of its normal weight or increased to 400% normal. ​
Critical (20)
​The psionicist increases his own mass exponentially and collapses beneath his own staggering weight. He cannot move or attack for 2d10 turns. ​
Description
​A psionicist with this devotion can affect the way in which gravity affects an item. The weight of the item can be increased to 200% normal or reduced to 25% normal. The effect remains as long as the psionicist maintains the power. Creatures that are burdened by extra-heavy armor suffer a –2 penalty to attack rolls and Armor Class, and are reduced to ¼ of their normal movement. Weapons that are made heavier or lightened suffer a –2 attack penalty and inflict –2 damage. Light objects can be thrown or fired twice as far as normal. Very heavy objects can be lightened to make them easier to move. Some objects may be drastically affected by this power—a roof doubled in weight may collapse its supports, while a lightened anchor may not hold any longer. The DM should use his best judgment in deciding the exact effects of any particular mass manipulation. The more massive the object the power is used upon, the more difficult it is to affect. Apply the following power check modifiers for heavy objects.​ Weight of Object Power Check Penalty 20 lb or less 0 21 to 50 pounds –2 51 to 100 pounds –4 101 to 500 pounds –6 501 pounds or more –8

Created by

thor547.

Statblock Type

ADD 2E Psionics

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