Weapon
Rare
Mods
Guard
Blade
Hilt
Special Maneuvers
Change Stance - At any point in your turn you may change your stance. There are three stance choices: Ginjase, Maljase, and Dwisjase. Ginjase grants you more momentum in your swings, adding 1 damage to each Attack. Maljase grants you greater stability, ensuring that you cannot be knocked Prone or have your Poise broken. Dwisjase allows you to reposition without provoking Opportunity Attacks. Your first Attack after changing stances has a +1 Bonus to Hit on the Attack Roll.
Feint - Make a shimmering motion with the weapon in your main hand against an opponent in melee range as a Bonus Action to goad them into attacking more predictably. The target must make a Wisdom saving throw against a DC equal to 8 + Your Proficiency Bonus + Dexterity modifier or be fooled. If the target has failed their saving throw, when the target next attempts to attack you, you will automatically succeed on a parry.
Lunging Slash - Step forward 5 feet to make an attack against an opponent within 10 feet of you and return to where you were standing without using movement or provoking opportunity attacks. This maneuver can be performed once per turn.
Parry - When an opponent attempts to attack you in Melee range, you may attempt to intercept the attack and use your Reaction. Make an attack roll against the target, if your attack roll beats theirs, you parry the attack and deflect the blow, taking no damage.
Piercing Strike - Make an attack with the tip of the blade for 3d8 AP II Piercing damage.
Riposte - Immediately after a successful parry, make a melee attack against your attacker.
Sweeping Attack - As an attack while both the Jikdo and the Geom are in your hands, make a sweeping attack with the blades, dealing 2d8 AP I Slashing Damage to all targets within 5 feet of you. Each target must make a Dexterity saving throw against a DC equal to 8 + Your Proficiency Bonus + Your Strength Modifier or take damage. Once you have used this maneuver, you must wait until after the end of your next turn before you can use it again.
Special Properties:
Armor Piercing II
Finesse
Hemorrhaging - Targets struck by this weapon must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Bonus or take 1d8 Bleed damage.
Offhand Guard - This weapon's second blade, the Geom can be used as a guard. If the Jikdo is in your main hand and the Geom is in your offhand, you may perform a parry with advantage.
Handling: Versatile
A bit of a misunderstanding between Hanjin speakers and foreigners, the Jedok Geom is actually a technique and not a specific sword used by the Hanjin. It is often referred to as the Commander Sword or Admiral's Sword technique. There are multiple versions of this technique. A single-edged straight longsword, called a Jikdo, is used as the primary blade with a secondary double edged straight sword called a Geom at the waist as a backup. It most often involves wielding the Jikdo alone. The reasoning for carrying two blades, despite not often using them both at the same time, was that during naval combat engagements, a rolling deck could mean disarmament if one lost their grip or footing. Lunging slashes, spinning slashes, and other movements comprise this highly fluid, momentum-based style of swordsmanship that allows the wielder to maneuver in and out of striking distance. Its real two-weapon counterpart technique is referred to as Ssanggeom, which can be used.
| Type |
Damage |
Damage |
Range |
| Martial Melee |
4d8 |
Slashing |
Melee |
Weight: 6lbs