Dustriders

Tsakhylgana-Sürleg (Цахилгаан-Сүрлэг, lit. Electric Might) 10mm MPRG (Man-Portable Railgun)

Weapon

Very Rare

Mods:
  • Accessories
  • Barrel Shroud
  • Magazine
  • Sight
  •   Magazine Size: 4 (each Attack counts as one shot)   Fire Modes: Quick Shot, Partial Charge, Full Charge   Cartridge: Ferromagnetic Slug   Special Maneuvers
  • Capacitor Charge - Spend your Action on your turn to store a capacitor charge. You can perform this action once per turn. Each Capacitor Charge adds 6d10 Piercing damage to the Railgun Strike maneuver. You can store up to three charges.
  • Quick Shot - Make an attack roll against a chosen target and deal 3d10 AP III Piercing damage upon a successful attack.
  • Railgun Strike - Spend all of your stored Capacitor Charges as an Attack action and unleash a 5 foot wide line of destruction out to the weapon's maximum range. You must spend a minimum of 1 Capacitor Charge. This line pierces all structures, directly damages internal parts, and ignores damage resistances. When you expend three charges, any target that survives the attack but failed their save is Stunned until the end of your next turn. All targets inside the line must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Dexterity or Intelligence Modifier (whichever is higher). On a failed save, a target takes the rolled damage. On a successful save, a target takes half the rolled damage.
  •   Special Properties
  • Ignores Armor - This weapon's Railgun Strike ignores armor.
  • Maiming - The MPRG's Railgun Strike maneuver will Maim the first target hit in the line attack.
  • Heavy - Small users struggle to wield this weapon effectively and calculate their DC without their Proficiency Bonus unless the weapon is mounted. Otherwise, attack rolls made by a small user are with disadvantage.
  • Pyrophoric - When this weapon strikes a structure or vehicle paneling with a charged attack, it unleashes a 10 food radial sphere of Fire around the impact point. This sphere ignores walls. The radial sphere does 2d10 Fire damage. All targets inside the radius must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Dexterity or Intelligence Modifier (whichever is higher). On a failed save, a target takes the rolled damage. On a successful save, a target takes half the rolled damage.
  • Railgun - The Quick Shot attack ignores the Evasion Bonus from Cover and pierces up to one extra target, dealing half the rolled damage to the second target.
  • Wallbanger - Attacks made with this weapon can pierce solid structure to deal half damage to a target on the other side.
  •   Loading: Requires an Action to load.   Jamming: On a critical failure, roll a 1D12, if it lands on a 5 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam   Handling: 2-handed

    The Tsakhylgana-Sürleg is a scaled up railgun weapon adapted for Golyatsin hands, built by the Vettir for defeating G-Class monsters and armored landships in defense of their settlements. It needs to charge before it can fire at a target, but it only needs one shot to strike something down when fully charged.

    Type Damage Damage Range
    Martial Ranged 3d10 Piercing 360/720


    Weight: 40 lbs


    Created by

    Vaskadar.

    Statblock Type

    Item

    Link/Embed