Dustriders
Khötöl-Sülgür (Хөтөл-Сүлгүр, lit. Gate of Thunder) 14.5mm Heavy Machine Gun
Weapon
Rare
Mods
Accessories
Barrel
Foregrip
Gas Piston
Magazine
Sight
Stock
Magazine Size: 40 (each D12 counts as one shot)
Fire Modes: 4d12 (Burst), 2d12 (Controlled Burst), 1d12 (Single Shot)
Cartridge: Explosive HMG
Special Maneuvers
Aimed Shot - Fire 1 shot with a bonus of +10 to hit as an attack before moving on your turn
Controlled Burst - Fire 2 shots instead of 4 with a bonus of +5 to hit as an attack
Set Up Emplacement - Before moving on your turn, while you are behind cover or prone, use your Bonus Action, then spend all of your remaining movement to give yourself Advantage on your attacks for as long as you are stationary, against targets beyond the cover used. You may drop prone without spending your movement to perform this maneuver. Once you have used this maneuver, you may not use it again until you finish a short or long rest.
Single Target Suppression - Make two burst attacks at a chosen target, but halve the damage after mitigations. The target is Suppressed until the end of your next turn, even if the attacks miss, and you may make a free ranged opportunity attack against them if they fire back at you or leave cover. Once you have used this maneuver, you may not use it again until you finish a short or long rest.
Walking Death - Before moving on your turn, you enter this stance as a Free Action. While in this stance, you can make a single shot ranged opportunity attack whenever an enemy leaves cover or first enters your line of sight. You cannot walk more than 20 feet in a turn. You remain in this stance for two rounds of combat. Once you have used this maneuver, you may not use it again until you finish a Short or Long rest.
Special Properties
Anti-Air - This weapon has advantage on attacks made against aerial vehicles.
Anti-Armor - This weapon deals unmitigated damage to constructs, robotics, and vehicles.
Armor Piercing I
Concussive - Deals double the rolled damage to Poise.
Explosive - This weapon deals Explosive damage in a 5-foot radius from its impact point. The projectile must hit an object, target, or a surface. The first target takes 1d12 force damage and 1d12 fire damage. Any targets inside the radius after the first target hit take half the rolled damage.
Heavy - Attacks made with this weapon if you are a Small creature are with disadvantage.
Vehicle-Compatible - This weapon is designed for usage with vehicles. While attached to a vehicle's turret, its effective range extends by 270 feet and its long range extends by 540 feet, and removes the once per rest usage limitation on its maneuvers.
Loading: Uses an Action to reload.
Jamming: On a critical failure, roll a 1D12, if it lands on a 3 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam
Handling: 2-handed
The Khötöl-Sülgür, or KS-14 for short, is an adaptation of a stolen Dragonborn Anti-Air HMG but refitted in such a way that the Golyatsin can simply port it around without a care in the world and fire from a standing position. It fires an overpressured armor piercing cartridge with explosive tips, so firing the weapon gets quite expensive after a short period of time, but more often than not, there's nothing alive left standing when the smoke clears.
| Type |
Damage |
Damage |
Range |
| Martial Ranged |
4d12 (Burst), 2d12 (Controlled Burst), 1d12 (Single Shot) |
Piercing |
225/360 |
Weight: 70lbs