Weapon
Uncommon
Mods
Grip
Haft
Head
Motor
Charges: 2x User's Proficiency Bonus
Special Maneuvers
Carry the Momentum - If you miss the target with an attack, you can bring the Kharakh Bugan back around and make another attempt at an Attack for 3d4 AP III Bludgeoning damage.
Concussive Strike - Bring the Kharakh Bugan around towards the target's head as an Attack, inflicting 3d6 AP III Bludgeoning damage, the target must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Modifier or be knocked prone and 5 feet to the left or right of the player.
Crushing Strike - Bring the Kharakh Bugan down on top of a prone target as an Attack, dealing 3d8 AP IV Bludgeoning damage, stunning them until the start of your next turn. Once you have successfully used this maneuver, you cannot use it again until you finish either a Short or Long rest.
Incendiary Shockwave - Upon a successful attack, as a Bonus Action, expend one charge to unleash a shockwave in a 5 foot radius around the target, affecting hostiles only. Targets in the area take 1d8 Fire damage and start Burning, taking 1d8 Fire damage at the start of each of their turns, until the condition is ended. This maneuver deals 2d8 Fire damage to constructs, vehicles, and robotics. When you use this maneuver, the target hit by the attack has their Armor Grade reduced by 1 for the rest of combat. Subsequent Incendiary Shockwaves used against that target with this weapon stack the Armor Grade reduction.
Special Properties
Armor Piercing IV
Blunt Weapon - Does Double the rolled damage to Poise.
Demolition Tool - Can be used to break doors and walls.
Heavy - Attacks made with this weapon if you are a Small creature are with disadvantage.
Incendiary - Any flammable objects start Burning, and any targets that failed their saves also start Burning until the condition is ended early. The amount of Fire damage a target takes depends on the maneuver used.
Passive Recharging - On finishing a Long rest, this weapon regains all of its charges. On finishing a Short rest, this weapon regains 2 charges.
Staggering - Enemies struck by this weapon cannot take Reactions until the start of your next turn.
Handling: 2-Handed
A heavy mechanically-augmented steel maul that is enhanced with a thermal expulsion system, generating a fiery shockwave on impact, while also generating a kinetic energy burst upon striking a target. A post-contact invention that the Golyatsin co-developed with the Vettir to fight the mutated Khara-Khokhon, the Ashen Consumptors. Its powerful bludgeoning capabilities are enough to crack the hard exterior. It is built with a CNT capacitor which operates a magnetic piledriver inside the hammer.
| Type |
Damage |
Damage |
Range |
| Martial Melee |
3d8 |
Bludgeoning |
Melee |
Weight: 20lbs