Tales of the Valiant Players Guide (pg. 123)
You spent years researching a branch of study. Time spent in academic pursuits honed your mind, allowing you to view the world through an intellectual lens afforded to few.
Perhaps you were only recently a student eager to learn outside the classroom, a teacher who retired but wasn’t ready to stop hands-on learning, or a discredited researcher expelled but driven to prove your theories. Regardless, your way has always been lit by your keen mind, and you retain a desire to know more.
Choose two from Arcana, History, Nature, or Religion.
Learn two additional languages of your choice or gain proficiency with a tool or vehicle relevant to your field of study.
A bottle of ink, a quill, a small knife, a reference book on a highly specific subject, a set of common clothes, and a pouch containing 10 gp.
You have spent time researching particular academic subjects at an institute of learning or under a knowledgeable teacher. Choose a talent from this list to represent your experience: Polyglot, Ritualist, or School Specialization.
Most scholars spend their lives cloistered within libraries, laboratories, and workshops, immersed in academia. When you begin your adventures, consider why your character chose—or was driven—to leave a traditional lifestyle and brave the unknown.
d8 | Adventuring Motivation |
|---|---|
1 | The coin I need for my research comes from adventuring. |
2 | Adventuring provides valuable field experience relevant to my study. |
3 | I will prove those fools wrong with my discoveries made through adventuring. |
4 | Adventuring pays the bills until I can prove the validity of my theories. |
5 | I can uncover lost or forbidden knowledge by adventuring for it. No institution can provide that! |
6 | Adventuring is the best way to collect data for my patron or employer. |
7 | Adventuring will lead me to the answers I desperately seek. |
8 | Adventuring is a way to escape a life of academia I never wanted. |