Ryoko's Guide to the Yokai Realms, pg 166

Disciple of Ferocity - Bender Subclass

Disciples of Ferocity traverse battlefields as a whirlwind of blades, fists, and elemental fury. Whether it be with the deadly patience of a stalking predator or the reckless abandon of a raging barbarian, these benders rely on an unflinching offence as the solution to that which stands in their way. They are students of devastation. Armed and armoured, their movements embody the destructive forces of nature: desolating wildfires, wrenching tornadoes, surging tsunamis, and rending earthquakes.

How did you come to follow such a path? Perhaps you were a mercenary exposed to primordial influences. Maybe you were a sailor, using wind and water to shorten sea voyages and protect your crew from pirates and raiders. Conversely, you may be an acolyte of pacifism, unleashing your destructive potential when fear overrides your better judgment. The choice is yours, and the elements are your weapons.



class features:

Bonus Ferocity Spells

3rd-Level Disciple of Ferocity Feature

The following spells are added to your bender spell list. They always take the form of an element associated with your Elemental Affinity. For example, a guardian of faith may take the form of a giant stalagmite projecting spears of rock (earth affinity) or a storm cloud letting loose booms of thunder (air affinity). Once you gain access to a discipline spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

Bender LevelSpells
3rdmagic missile*
5thmagic weapon
9thblink**
13thguardian of faith*
17tharcane hand*

*The damage type is one for which you have affinity instead of what is specified (you choose when you cast the spell).

**You move to a Border-Elemental Plane associated with your Elemental Affinity (see page 159 of Ryoko's Guide to the Yokai Realms).

Martial Proficiencies

3rd-Level Disciple of Ferocity Feature

You gain proficiency with medium armor, shields, and martial weapons, and you can use any weapon you are proficient with as a spellcasting focus for your bender spells.

Elemental Conduit

3rd-Level Disciple of Ferocity Feature

You have learnt to channel elemental energy beyond your fist to the weapons you wield. You can use your bender spellcasting ability instead of Strength or Dexterity for weapon attack and damage rolls.

Destructive Nature

7th-Level Disiciple of Ferocity Feature

Once per turn, when you hit a creature with an attack, you can expend a spell slot to deal extra damage of a type associated with your Elemental Affinity. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 6d8.

Elemental Ferocity

15th-Level Disciple of Ferocity Feature

The damage of your Elemental Combo feature increases to 5d4.

Primordial Battery

20th-Level Disciple of Ferocity Feature

You can attack three times whenever you take the Attack action on your turn.


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