Remove these ads. Join the Worldbuilders Guild

Coordinator


Overview

The Mon Calamari admiral surveys the battlefield, noting the positioning of his outnumbered fleet. With a quick barking of orders, he directs his officers to relay that his fleet should prepare to converge on the opposing capital ship, with the knowledge that if they can disrupt the enemy’s plans, their mission is complete.
The Sith Lord maneuvers his interceptor into formation with his apprentices. Communicating through encrypted channels, he directs them to move outward to flank their quarry. As they converge from the sides, the Sith launches a debilitating volley, disrupting his prey’s systems and readying the ship for capture.
As the light freighter exits hyperspace, the hull starts to vibrate with the impacts of cannon fire. As the twi’lek pilot begins evasive maneuvers, the human coordinator immediately jumps to action. He directs his crew towards their stations, while reaching out with the Force. As each of his respective crew members settles into their respective roles, he directs their actions to coincide, leading his team to victory.
Without coordination, many a ship would fall to disorganization and a chaos. It is the job of the coordinator to facilitate communication and teamwork, and to keep his ship, or fleet, productive
RankFeatures
1Venture, Inspiring Display
2Uplifting Directive, Call to Arms
3Versatile Coordinator, Commanding Presence
4Masterful Directive, Contingency Plan
5Paragon Coordinator, Rallying Cry

Rank One Features

Venture

Beginning when you choose this deployment as your specialty, at 1st rank, and again at 2nd, 3rd, 4th, and 5th rank, you can choose a venture (see Chapter 6 for a list of ventures).

Inspiring Display

Also at 1st rank, you can inspire others through stirring words. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Inspiring Display die, a d4. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Inspiring Display die, but must decide before the GM says whether the roll succeeds or fails. Once the Inspiring Display die is rolled, it is lost. A creature can have only one Inspiring Display die at a time.
You can use this feature twice. You gain another use of this feature at 2nd, 3rd, 4th, and 5th rank in this deployment. You regain any expended uses when you finish a long rest.
Your Inspiring Display die changes when you reach certain ranks in this deployment. The die becomes a d6 at 2nd rank, a d8 at 3rd rank, a d10 at 4th rank, and a d12 at 5th rank.

Rank Two Features

Uplifting Directive

At 2nd rank, while aboard your ship, you can use the Direct action with a range of 60 feet, as long as the target can hear and understand you.
Additionally, when you take the Direct action, roll a d20. Note the number on the d20. This becomes your uplifting directive number.
While you have an uplifting directive number, when an ally makes an ability check or attack roll affected by your Direct action, you can replace the result of a d20 roll with the value of the uplifting directive roll. You can use this feature before or after making the roll, but before any effects of the roll are determined. You can only have one uplifting directive roll at a time, and you lose any unused uplifting directive rolls when you complete a short or long rest.

Call to Arms

Also at 2nd rank, while aboard your ship, if you are surprised at the start of combat and aren’t incapacitated, you and a creature who can see or hear you may act normally on their first turn.

Rank Three Features

Versatile Coordinator

Starting at 3rd rank, when you would expend an Inspiring Display die, you can instead use a d4. You can only use this feature once per round.

Commanding Presence

Also at 3rd rank, you learn a new way to use your Inspiring Display. While aboard your ship, when a creature that can see or hear you fails an ability check, attack roll, or saving throw, you can use use your reaction and expend a use of your Inspiring Display to aid that creature provided it did not already have or use an Inspiring Display die this turn. The creature can then roll the die and add it to the result

Rank Four Features

Masterful Directive

At 4th rank, when you roll your uplifting directive number as a part of the Direct action, you can use your bonus action to increase your uplifting directive number by an amount equal to your proficiency bonus. If this would increase the value of your uplifting directive number to more than 20, it instead becomes 20.

Contingency Plan

Also at 4th rank, while aboard your ship, you can choose two allies, instead of one, when you take the Direct action. Additionally, while aboard your ship, you can use the Direct action with a range of 1 mile, as long as the target can hear and understand you

Rank Five Features

Paragon Coordinator

As of 5th tier, you are a paragon of your deployment. You regain all expended uses of your Inspiring Display feature when you finish a short or long rest.
Additionally, when you roll an uplifting directive number, you can take the maximum instead of rolling. You can use this feature before or after making the roll, but before any effects of the roll are determined. Once you’ve used this feature, you must complete a short or long rest before you can use it again.

Rallying Cry

Also at 5th rank, as a bonus action, you can extend a rallying cry to those that can hear you. Choose a number of friendly creatures up to twice your Charisma modifier that can see or hear you. Each of those creatures gains an Inspiring Display die that lasts until the end of your next turn. This die does not count against your number of Inspiring Display uses, but creatures can still only have one Inspiring Display die at a time. When a creature uses this die, they take the maximum instead of rolling.
Once you’ve used this feature, you can’t use it again until you finish a short or long rest.

Created by

Maximus13.

System

Star Wars 5e

Statblock Type

Sw5e Deployment

Link/Embed