A familiar and well-known robot in both pre- and post-War America, the Mister Handy line of robots produced a series of multi-functional robots that were used from everything from domestic aid, factory automation, and military applications. Originally built by General Atomics International who later then entered a partnership with RobCo Industries, the Mister Handy line developed to also produce Miss Nanny and Mister Gutsy. All models of Mister Handy feature a nuclear power unit and a jet thruster which allows them to hover. They also all feature sophisticated programming, which allows them to mimic, understand, and learn human behavior. Several limiters within its system prevent them from deviating from their programming, but in units where these limiters are removed or damaged, it is not unusual to see Mister Handys developing their own independent personalities and a level of intelligence above their original design.
| S | P | E | C | I | A | L |
|---|---|---|---|---|---|---|
| 6 | 7 | 5 | 5 | 7 | 6 | 4 |
| HP | Ini | Defense |
|---|---|---|
| 15 | 17 | 1 |
| Carry Weight | Melee Bonus | Luck Points |
|---|---|---|
| 150 | 0 | 2 |
| Phys. DR | Energy DR | Rad. DR | Poison DR |
|---|---|---|---|
| 1 | 1 | IMM | IMM |
| Name | Rank |
|---|---|
| Energy Weapons PER | 3 |
| Medicine INT | 1 |
| Melee Weapons STR | 3 |
| Repair INT | 2 |
| Small Guns AGI | 1 |
| Speech CHA | 3 |
( TAG skill )
| Attacks |
|---|
PINCER: STR + Melee (TN 9), 3 DC Physical damage, Range C BUZZSAW: STR + Melee (TN 9), 3 DC Piercing Physical damage, Range C FLAMER: AGI + Energy Weapons (TN 9), 3 DC Persistent Energy damage, Fire Rate 1, Range C |
| Special Abilities |
|---|
ROBOT: The Mister Handy is a robot. They are immune to the effects of starvation, thirst, and suffocation. They are also immune to Poison and Radiation damage. However, machines cannot use food and drink or other consumables, they do not heal naturally, and the Medicine skill cannot be used to heal them: damage to them must be repaired (p.34). IMMUNE TO POISON: The Mister Handy reduces all Poison damage suffered to 0 and cannot suffer any damage or effects from poison. IMMUNE TO RADIATION: The Mister Handy reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation. IMMUNE TO DISEASE: The Mister Handy is immune to the effects of all diseases, and they will never suffer the symptoms of any disease. MISTER HANDY: The Mister Handy has 360° vision, and improved sensory systems that can detect smells, chemicals, and radiation, reducing the difficulty of PER tests that rely on sight and smell by 1. It moves through jet propulsion, hovering above the ground, unaffected by difficult terrain or obstacles. |
| Inventory |
|---|
SALVAGE: Scavengers can salvage from a destroyed Mister Handy with a successful INT + Science test with a difficulty of 1. This yields 2d20 flamer fuel, 2 DC units of common materials with +1 DC per AP spent, and each Effect rolled yields 1 uncommon material. |