These glowing green ghouls are what happens when a feral ghoul, or someone predisposed to ghoulification absorbs radiation in extreme excess. The result is a feral ghoul that becomes a conduit of radiation. They glow a deep green color and emit heavy radiation even after death. They can even discharge radiation outwards in a toxic cloud, which can heal the injuries of other ghouls and cause extreme radiation damage to non-ghouls.
| Body | Mind |
|---|---|
| 8 | 5 |
| Melee | Guns | Other |
|---|---|---|
| 5 | 0 | 3 |
| HP | Ini | Defense |
|---|---|---|
| 1 | 13 | 1 |
| Phys. DR | Energy DR | Rad. DR | Poison DR |
|---|---|---|---|
| 4 | 3 | IMM | IMM |
| Attacks |
|---|
UNARMED: BODY + Melee (TN 12), 7 DC Radioactive Physical damage |
| Special Abilities |
|---|
RADIATION PULSE: Once per combat, the glowing one may unleash a pulse of radiation. This inflicts 5 DC radiation damage to everything within Range C. If it inflicts 3 or more damage, then any defeated ghoul within that range is restored to 1HP and returns to the fight. |
| Inventory |
|---|
2 DC junk items can be found on a dead glowing one’s body, which can be salvaged as normal. |