GH
Adhesive
The web adheres to anything that touches it. To avoid adhering when touching, a creature must succeed a DC 13 STR Save but a creature hit by a Crush attack doesn't receive a Save. A Huge or smaller creature adhered to the web is also grappled by it (escape DC 13).
Amorphous
The web can move through a space as narrow as 1 inch wide without squeezing.
False Appearance
While the web remains motionless and takes no action, it is indistinguishable from a large, thick spider web.
Spider climb
A Web can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense
While in contact with a web, the spythronar Web knows the exact location of any other creature in contact with the same web.
Web walker
The Web ignores movement restrictions caused by webbing.
Crush
Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 2d6+3 bludgeoning damage and Adhesive. The target is also Restrained while grappled this way, and the Web can't crush another target.
Lightning Surge
Melee Weapon Attack: +5 to hit, reach 30 ft., one target. Hit: 2d8 lightning damage. If the Web has a creature grappled and attacks another target, the grappled creature also takes this damage.