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Sylrae Whisperstep

1 Level (0/300 XP for level-up) Entertainer Background Half-Elf Race / Species / Heritage Chaotic Good Alignment
Monk
Level 1
Hit Dice: 1/1
1d8+1 Class 1

STR
10
+0
DEX
17
+3
CON
13
+1
INT
8
-1
WIS
15
+2
CHA
19
+4
9
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
14
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+5 Dexterity
+1 Constitution
-1 Intelligence
+2 Wisdom
+4 Charisma
saving throws
+5 Acrobatics DEX
+2 Animal Handling WIS
-1 Arcana INT
+0 Athletics STR
+4 Deception CHA
-1 History INT
+4 Insight WIS
+4 Intimidation CHA
-1 Investigation INT
skills
+2 Medicine WIS
-1 Nature INT
+4 Perception WIS
+6 Performance CHA
+6 Persuasion CHA
-1 Religion INT
+5 Sleight of Hand DEX
+3 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Quarterstaff +5 DEX 1d6+3 Bludgeoning
 Versatile, Topple
Dart +5 DEX 1d4+3 Piercing
 Finesse, Thrown, Vex
Unarmed Strike +5 DEX 1d4+3 Bludgeoning
Attacks
=== MONK FEATURES ===

* Hit Points • PHB 77

* Proficiencies • PHB 77

* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.

* Martial Arts • PHB 78
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.

| Unarmed Strike: 1 Bonus Action


=== HALF-ELF SPECIES TRAITS ===

* Ability Score Increase • BR 39
Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.

* Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.

* Fey Ancestry • BR 39
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

* Skill Versatility • BR 39
You gain proficiency in two skills of your choice

Features & Traits
Quarterstaff, Dart, Backpack, Flute, Bedroll, Mess Kit, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
Common, Elvish

Languages & Proficiencies
Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
I get bitter if I’m not the center of attention.

Personality Traits
People. I like seeing the smiles on peoples faces when I perform. Thats all that matters. (Neutral)

Ideals
I would do anything for the other members of my old troupe.

Bonds
Despite my best efforts, I am unreliable to my friends.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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