Remove these ads. Join the Worldbuilders Guild

Homebrew

Basilisk CR: 1

Medium amphibian, reptile, unaligned
Armor Class: 10
Hit Points: 22
Speed: 100 Feet , fly: 0 Feet , burrow: 5 Feet , swim: 70 Feet , climb: 15 Feet

STR

14 +2

DEX

17 +3

CON

10 +0

INT

3 -4

WIS

13 +1

CHA

6 -2

Skills:

Water walking: Can walk on water

Charge!: If it manages to cross 100 ft in a straight line to a target and hits with maul, the target must succeed on a DC 10 strength saving roll or be thrown to the ground, then the Basilisk can use disembowel as a bonus action

Damage Vulnerabilities: Piercing, Bludgeoning and Cold
Damage Resistances: Slash
Damage Immunities: None
Condition Immunities: None
Senses:

Can see things hiding under the water in a 50ft radius

Languages: None
Challenge Rating: 1 ( 100 XP)
Proficiency Bonus: +2

None

At will:

None

1/day:

None

2/day:

None

3/day:

None


None

Actions

Maul: Melee Attack; +2 to hit, reach 5 ft, one target. Hit 5 (1d6+2) slashing damage

Bite: Melee Attack; +3 to hit, reach 5 ft, one target. Hit 6 (1d8+2) slashing damage

Whip: Melee Attack; +2 to hit, reach 10ft, 3 targets. Hit 3 (1d4+1) bludgeoning damage

Bonus Actions

Disembowel: Melee Attack; +3 to hit, reach 5ft, 1 grounded target. Hit 7 (2d4+3) slashing damage

Reactions

None

Legendary Actions

None

Lair Actions

None

None

Regional Effects

None

Usual Tactics

Flee when hurt

Bipedal lizard, walks on water

Suggested Environments

Rivers and lakes


Created by

SilverTurtle.

Statblock Type

Monster

Link/Embed