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Amazons Vs Valkyries: Races, Copyright 2020, Bloodstone Press

Faun

Fauns are a race of very social and friendly fey creatures that enjoy merriment, revelry, and games. Fauns are carefree and capricious, living hedonistic lives steeped in strong wine, gluttonous feasts, and wild debauchery. Fauns also protect the wild frontiers from malicious threats, exploitation, and invasion. They cooperate with humans and other fey in times of desperation, but otherwise rarely seek out assistance.

Fawns are smaller than humans with lean, athletic bodies and tanned skin. A typical faun is around 6 feet tall and on average weighs 145 lbs. They are often confused for satyrs, as they look similar to their mischievous cousins. However, a faun’s horns are much smaller than a satyr’s, so small that they may be hidden under their curly hair. Fauns also have very human-like faces. The only thing that betrays their heritage is their legs, which are covered in thick goat hair and end in hooves. Fauns rarely wear anything more than a loin cloth, and they are rarely seen without their panpipes. Hunters usually carry a short bow or a spear. When dressed for war, fauns may wear armor and carry swords and shields.

Fauns are quick and light on their feet, like the winds that race through the open fields where they play. Frolicking and cavorting until the morning dawns, they thoroughly enjoy games, music, poetry, gossip, and freewheeling adventure.

Fauns can be unreliable, frivolous, and spontaneous. They enjoy ribald songs of misadventure and heart-felt eulogies for fallen heroes. Although they experience powerful emotions, these tumultuous feelings never last long.

Fauns live in nomadic hunter/gatherer tribes that roam the wild lands of Thrace, Macedonia, and Scythia, roaming freely between hunting grounds, fishing holes, and groves of lush fruit trees, taking only what they need and spending most of their time relaxing and playing. They are very social and often visit with other fey as they travel. Their culture is rather lawless and disorganized, and their social structure has only a few specific roles. Bards and philosophers are common in most tribes, as are oracles and healers. A few fauns in each tribe consider themselves warriors or hunters, and there is usually a tribal leader. Most fauns, however, are nothing more than drunken revelers.

Fauns are perhaps the most adventurous race, always looking for excitement and mischief. Their nomadic and free-spirited lifestyle often invites dramatic encounters. Easily bored, fauns are always happy to hunt chthonic beasts, explore new territory, or fend off barbaric invaders.

ability score increase: +2 Dexterity, +1 Charisma
age: Fauns mature much faster than humans, reaching adulthood after 15 years. On average, they live about 70 years.
alignment: Fauns are usually chaotic in nature and more likely to be neutral or good than evil. They always worship the Olympian deities.
Size: Medium
speed: 40 feet
Languages: Sylvan, Koine Greek.
race features:

Enchanting magic: Fauns can cast the Hideous Laughter spell once with this trait and regain the ability to do so when they finish a long rest. When they reach 3rd level, they can cast the Sleep spell as a 2nd level spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is their spellcasting ability for these spells.

Rapid reflexes: Fauns have advantage on all Dexterity saving throws against magic.

Talented musician: Whenever Fauns make a Performance skill check to play music, Fauns add double their proficiency bonus to the check, instead of their normal proficiency bonus.


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PharesBueller.

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