Darkvision: 60 feet.
Horns: Minotaur can use their horns to make unarmed strikes. On a hit, they deal 1d6 + Strength modifier piercing damage.
Horn defense: When not wearing a shield, Cape Buffalo AC increases by 1.
Goring charge: If Minotaur move at least 10 feet straight toward a creature and then hit it with a melee attack on the same turn; they can use a bonus action to make a horn attack.
Sudden charge: If Cape Buffalo use Goring Charge and hit, the target cannot take reactions until the end of the target's next turn.
Labyrinthine recall: Minotaur can perfectly recall any path they have traveled.