Darkvision: 60 feet.
Ancient ferocity: Aurochs can use their horns to make unarmed strikes. On a hit, they deal 1d8 + Strength modifier piercing damage.
Goring charge: If Minotaur move at least 10 feet straight toward a creature and then hit it with a melee attack on the same turn; they can use a bonus action to make a horn attack.
Labyrinthine recall: Minotaur can perfectly recall any path they have traveled.
Ferocious roar: Once per long rest, as a bonus action, Aurochs can roar. All creatures within 10 feet must succeed a Wisdom save (DC 8 + proficiency + Strength) or be frightened until the end of their next turn.