Monster Manual 2014, Monster Manual 2025
Beholder Zombie CR: 5
Large undead, neutral evil
Armor Class: 15
Hit Points: 93 (11d10 + 33) 11d10+33
Speed:
0 ft
, fly: 20 ft
, can hover
Saving Throws: Wisdom +2
Damage Immunities: Poison
Condition Immunities: Poisoned, Prone
Senses: Darkvision 60', Passive Perception 9
Languages: Understands Deep Speech & Undercommon, but can't speak
Challenge Rating: 5
( 1800 XP)
Proficiency Bonus: +3
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Multiattack. The zombie uses Eye Rays twice.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 16 (4d6 + 2) Piercing damage.
Eye Rays. The zombie randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d4; reroll if the zombie has already used that ray during this turn):
- 1: Paralyzing Ray. Constitution Saving Throw: DC 14. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
- 2: Fear Ray. Wisdom Saving Throw: DC 14. Failure: 13 (3d8) Psychic damage, and the target has the Frightened condition until the end of its next turn.
- 3: Enervation Ray. Constitution Saving Throw: DC 14. Failure: 10 (3d6) Necrotic damage, and the target has the Poisoned condition until the end of its next turn. While Poisoned, the target can't regain Hit Points. Success: Half damage only.
- 4: Disintegration Ray. Dexterity Saving Throw: DC 14. Failure: 27 (5d10) Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Success: Half damage. Failure or Success: If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust.
Suggested Environments
Underdark, Urban; Planar (Domains of Dread, Shadowfell)