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Oswald Wrathbringer
Pronouns He
Heritage Orderborne Drakona
Orderborne
Being part of an orderborne community means you’re from a collective that focuses on discipline or faith, and you uphold a set of principles that reflect your experience there.   Dedicated: Record three sayings or values your upbringing instilled in you. Once per rest, when you describe how you’re embodying one of these principles through your current action, you can roll a d20 as your Hope Die.
Drakona
Drakona resemble wingless dragons in humanoid form and possess a powerful elemental breath.   Scales: Your scales act as natural protection. When you would take Severe damage, you can mark a Stress to mark 1 fewer Hit Points.   Elemental Breath: Choose an element for your breath (such as electricity, fire, or ice). You can use this breath against a target or group of targets within Very Close range, treating it as an Instinct weapon that deals d8 magic damage using your Proficiency.
Level 1
Class Guardian, Vengeance
Domains Valor , Blade
Attributes
AGI
0
Sprint
Leap
Maneuver
STR
+2
Lift
Smash
Grapple
FIN
+1
Control
Hide
Tinker
INS
+1
Perceive
Sense
Navigate
PRE
-1
Charm
Perform
Deceive
KNO
0
Recall
Analyze
Comprehend
Damage and Health
Evasion 9
Armor
Stress
Minor
Damage
10 Major
Damage
20 Severe
Damage
HP:
Guardian Hope
Hope
Hope FeatureFrontline Tank: Spend 3 Hope to clear 2 Armor Slots.
Experience
Experience Score
Technomancy (Can be applied to Cannon Arm) 2
I won't back down 2
Class Feature
Unstoppable

Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the die’s value would exceed its maximum value or when the scene ends, remove the die and drop out ofUnstoppable. At level 5, your Unstoppable Die increases to ad6.

While Unstoppable, you gain the following benefits:

  • You reduce the severity of physical damage by one threshold (Severe to Major, Major to Minor, Minor to None).
  • You add the current value of the Unstoppable Die to your damage roll.
  • You can’t be Restrained or Vulnerable.
Revenge

When an adversary within Melee range succeeds on an attack against you, you can mark 2 Stress to force the attacker to mark a Hit Point.

Weapons
Proficiency
  Wepaon P/S Trait Range Dam. Dice Type Size
Mace S Strength Melee d8+1 phy 1h
Cannon arm P Instinct Very Close d8 mag 1h
Feature: You can use this breath against a target or group of targets within Very Close range.
Round Shield S Strength Melee d4 phy 1h
Feature: Protective: +1 to Armor Score
Armor
  Armor Base Thresholds Base Score
Bare Bones 9/19 5
Gold
Handfuls:       Bags:       Chest:  
Domain Cards
Bare Bones 0
Level 1 Ability, Valor
When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:
  • Tier 1 : 9/19
  • Tier 2 : 11/24
  • Tier 3 : 13/31
  • Tier 4 : 15/38
  • Bare Bones
    I am your shield 1
    Level 1 Ability, Valor
    When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead. When you take damage from this attack, you can mark any number of Armor Slots.
    I am your shield
    Vault
    Notes

    Dedicated values : Protect, Pursue, Law




    This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others. - Character Sheet v1.00 made by Tillerz - Updated: 2025-05-25

    Created by

    Maitre Scott.

    System

    Daggerheart

    Statblock Type

    Character

    Link/Embed