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Ulthar Felix

1 Level (0/300 XP for level-up) Faction Agent Background Tabaxi Race / Species / Heritage True Neutral Alignment
Warlock
Level 1
Hit Dice: 1/1
1d18+3 Class 1

STR
11
+0
DEX
18
+4
CON
17
+3
INT
16
+3
WIS
12
+1
CHA
18
+4
10
Hit Points
+4
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
30/60
Speed (walk/run/fly)
20
Passive Perception
Spellcasting ...
+12 Attack mod
CHA Ability
+4 Abi Mod
25 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+8 Dexterity
+6 Constitution
+6 Intelligence
+6 Wisdom
+12 Charisma
saving throws
+8 Acrobatics DEX
+2 Animal Handling WIS
+10 Arcana INT
+0 Athletics STR
+12 Deception CHA
+10 History INT
+6 Insight WIS
+8 Intimidation CHA
+6 Investigation INT
skills
+2 Medicine WIS
+6 Nature INT
+2 Perception WIS
+8 Performance CHA
+8 Persuasion CHA
+6 Religion INT
+8 Sleight of Hand DEX
+11 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Quarterstaff +4 STR 1d6 Bludgeoning
 Versatile
Light Crossbow +12 DEX 1d8+4+4 Piercing
 Range 80/320
Dagger +12 DEX 1d4+4+4 Piercing
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #

Level 1 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #

Darkvision (60ft)


Feline Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.


Cats Claws: Because of your claws, you have a climbing speed of 20ft. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them you deal slashing damaged equal to 1d4+ strength modifier.


Cats Talent: You have proficiency in the perception and stealth skills.


Awakened Mind: You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to under your telepathic utterances, but the creature must be able to understand at least one language. Additionally, the creature does not gain the ability to telepathically reply, despite you being able to speak with it.


Safe Haven: As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.





Features & Traits

Component Pouch


Scholars Pack


Badge of my Faction


Copy of Faction Text


Common Clothes


Pouch





Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 13, Platinum: 0 Money

Language: Vastayan, Valerian, Abyssal





Languages & Proficiencies

I've spent so long in the faith that I have little practical experience dealing with people in the outside world





Personality Traits

There's a spark of good in everyone.





Ideals

One day I will return to my home and prove that the outside world is ready for them.





Bonds

I remember every insult I've received and nurse a silent resentment toward anyone who has ever wronged me.





Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Created by

XeononSolomon.

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