- Shock Armor(16AC)
- Combat Shotgun
- Magnum
- Hologram Projector
- Internal Battery
Smartphone
Everyone has one of these in their pockets. They are the key that unlocks the modern world. Relatively cheap, yet undeniably useful and powerful, even the basic models come with numerous capabilities.
Typical features of a smartphone include:
Internet browsing
Phone calls and texting
Video and audio recording
Data storage
Create small AR objects and creatures within 10 feet of the smartphone
GPS guidance
Water resistant case
Financial transactions
Mobile gaming
An endless variety of apps and programs for download
Quick-Deploy Parachute
After falling at least 200 feet, you can use your reaction to deploy this parachute. Your rate of descent slows to 60 feet per round until you land. While the parachute is deployed, your movement speed is halved as it drags behind you. The parachute requires 10 minutes to fold back into its pouch, or you can unhitch it from yourself as an action or a bonus action.
Grapple Gun
As an action, you can launch a grappling hook and cable up to one hundred feet. It can be used to reel or give slack, allowing the user to climb up or down the length of the cable at the user's full movement speed. Requires a free hand to use. The cable can support up to 5,000 lbs of weight.
Gas Mask
As an action you can don or doff this gas mask. While wearing the mask, you are immune to inhaled toxins, diseases, and poisons. You have disadvantage on Wisdom (Perception) checks while wearing the mask.
Flare Launcher
As an action, this compact, orange tube can deploy a flare up to 1,000 feet away. There it explodes into a shower of burning sparks, emitting bright light in a radius of 100 feet and dim light for an additional 100 feet for 1 minute. If fired directly up into the sky, it can be seen from up to 25 miles away in good visibility conditions.
Credit Stick
This small plastic device acts as a wallet for your credits, storing an essentially unlimited amount, and can be plugged into machine ports and connected to other credit sticks. Credit sticks come branded from a variety of banks, and they allow for untraceable transactions between individuals. A small screen indicates how many credits are stored on a credit stick, and it may be secured with a thumbprint scanner or a passcode.
Communication Earpiece
Allows you to securely and wirelessly communicate with other earpieces and walkie talkies on a set radio frequency up to 30 miles away.
Bug Scanner
This device scans for and locates Tiny machines emitting wireless signals or recording and relaying audio or video. You can use this device to gain advantage on Intelligence (Investigation) checks to find these machines.
AR Gear
Specialized eyewear, such as sunglasses, goggles, or contact lenses, which allow you to see augmented reality objects and creatures.
Flashbang (Tier 1) 2
This black canister has yellow marks tracing holes that will light up with a blinding flash and a deafening boom.
As an action, you can throw the flashbang to a point within 60 feet of you, where it explodes in a 10-foot-radius sphere. Each creature in the area must succeed on a DC 13 Constitution saving throw or be blinded and deafened until the end of your next turn. If the creature is concentrating on a spell, they must also make a DC 13 Constitution saving throw to maintain concentration.
EMP Grenade (Tier 1)
This EMP grenade is a black metal globe crisscrossed by gently glowing blue lines.
Machines in the area cease to function for 1 minute. Constructs in the area with the Electronics feature must succeed on a DC 14 Constitution saving throw or they are stunned until the end of their next turn. Vehicles in the area must succeed on a DC 14 Constitution saving throw or their movement speed is reduced to 0 and they can't take actions or reactions until the end of your next turn.
Additionally, wireless and radio connections in a 100-foot-radius centered on the point are suppressed for 1 minute.
Silencer
As an action you can attach the silencer to any firearm that does not have the scatter, blast, or massive properties. You can also remove the silencer as an action. This significantly muffles the sound of gunshots, so that the shot can only be heard from half the weapon's normal range. While the silencer is attached, a ranged weapon attack with the weapon automatically misses a target beyond the weapon's normal range.
Firearm Acessory. No firearm would be complete without proper accessorization. What better way to make an assault rifle your own than to add a razor sharp bayonet, an under-barrel flamethrower, a guncam to record your kills, and gold plating to top it off. Now you're killing with class!
You can use a firearm with a number of accessories installed up to your proficiency bonus. If you attack with a firearm that has a number of accessories that exceeds your proficiency bonus, the attack is made with disadvantage.
Firearm accessories can be purchased and installed from most gun stores and weapon merchants. You may be able to construct and install your own accessories with tinker's tools. Firearm addons must be purchased for a specific type of firearm. For example, you cannot purchase a pistol silencer and then attach it to an assault rifle.