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Homebrew

Tide-Hound CR: 1

Medium beast, unaligned
Armor Class: 13 Natural Armor
Hit Points: 48 (7d8) + 14
Speed: 30 Feet , fly: 0 Feet , burrow: 0 Feet , swim: 50 Feet , climb: 0 Feet

STR

14 +2

DEX

16 +3

CON

14 +2

INT

3 -4

WIS

12 +1

CHA

7 -2

Skills:

Perception +3

Survival +4

Senses:

Darkdivision 60 Feet

Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: 2

Aquatic Form. The tide-hound can breathe both air and water. It has advantage on checks made to swim or maintain footing on slick surfaces.

Keen Scent. The tide-hound has advantage on Wisdom (Perception) checks that rely on smell, and it can track underwater blood trails or toxins.

Tide Howl (1/Short Rest). The tide-hound releases a resonant underwater call. All hostile creatures within 30 feet must succeed on a DC 12 Constitution saving throw or be deafened and have disadvantage on Stealth checks for 1 minute.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) piercing damage.

Amphibious and fiercely loyal, Tide-Hounds are sacred beasts that patrol the reefs and shores of Taldozen. With sleek, water-repellent fur and webbed paws, they are bred for swimming and navigating both rocky coastlines and deep tide caves.

Suggested Environments

Rocky coastlines, tidal caves, cliffside shores


Created by

th3redbeardeddragon.

Statblock Type

Monster

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