Demonic Fury. The felguard gains advantage on Strength-based checks and saving throws while below half its hit points. Brutal Momentum. If the felguard moves at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be knocked prone.
b]Multiattack. The felguard makes two attacks with its Arcanite Reaver. Arcanite Reaver. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 5) slashing damage plus 7 (2d6) fire damage. Cleave (Recharge 5–6). The felguard swings its weapon in a wide arc. All creatures in a 10-foot cone must make a DC 16 Dexterity saving throw, taking 27 (6d8) slashing damage on a failed save, or half as much on a success.
Felguard’s Intercept (1/turn). When an enemy moves within 10 feet of the felguard, it can move up to half its speed to intercept the creature and make a single Arcanite Reaver attack against it.