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Voidwalker CR: 4

Medium demon, lawful evil
Armor Class:
Hit Points: 84hp (13d8+4) 13d8+4
Speed: 30 ft , can hover

STR

16 +3

DEX

12 +1

CON

14 +2

INT

8 -1

WIS

14 +2

CHA

10 +0

Saving Throws: Con +5, Wis +5
Skills: Shadow Bracers. A voidwalker’s existence outside the Twisting Nether is stabilized by its bracers. If a voidwalker is dispelled, banished, or knocked unconscious, the bracers crack. If both are destroyed (AC 15, HP 10 each), the voidwalker vanishes, returning to the Nether.   Eternal Obedience. The voidwalker follows its summoner’s commands to the letter. If it is not given a new command, it repeats the last one even if it’s no longer tactically viable.
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: cold, necrotic, poison
Condition Immunities: charmed, frightened, poisoned
Senses: darkvision 120 ft., passive Perception 12
Languages: Eredun
Challenge Rating: 4 ( 1,100 XP)
Proficiency Bonus: +2

Shadowguard (Recharge 5–6). As a bonus action, the voidwalker can project a shimmering field of dark force. Until the start of its next turn, the next time an ally within 30 feet is targeted by an attack, the voidwalker becomes the new target instead and teleports instantly to that ally’s space (if unoccupied). The voidwalker must be within 60 feet of the ally.   Consume Shadows (Recharge 6). While in total darkness or dim light, the voidwalker can concentrate for 1 round to absorb ambient shadow. At the end of its turn, it regains 20 (4d8 + 2) hit points. Taking damage during this round requires a DC 13 Constitution saving throw or the effect ends early.  

Actions

Void Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) force damage, and the target must succeed on a DC 13 Wisdom saving throw or have disadvantage on attack rolls against anyone except the voidwalker until the end of its next turn.   Tormenting Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 3) psychic damage. The target sees flashes of its worst memories and must make a DC 13 Wisdom saving throw or be compelled to use its next action to attack the voidwalker.

“A presence like silence made manifest, looming in a cloud of shadow, bound to serve through sheer will and ritual.”   These eerie beings are living shadows born of the Twisting Nether, shaped into vague humanoid form by arcane bindings and fel sorcery. Voidwalkers exude cold malice and loyal obedience they speak no words, express no emotion, and obey their summoners without question. Bound by arcane bracers that anchor them to the material plane, they shimmer with rippling blue and violet energy and move with a gliding, unnatural grace. Though they appear insubstantial, Voidwalkers can soak immense punishment, their essence absorbing magical and physical blows alike.

Suggested Environments

Voidwalkers are not natural denizens of the world and rarely linger without purpose. When they do appear, it's often the result of corruption, summoning rituals, or dimensional instability. Consider these environments:   Fel-tainted ruins or summoning circles Where warlocks or cultists have ritually summoned demonic servants.   Twisting Nether incursions Cracks between dimensions—portals, rifts, or zones of chaotic planar energy.   Dungeons tied to the Burning Legion or Void Think of corrupted libraries, dark cathedrals, or strongholds of forbidden magic.   Shadow-aligned regions Ancient crypts, void-scarred wastelands, or moonless forests teetering between planes.   Magical anomalies Areas where ley lines have ruptured, or time and space are frayed by arcane misuse.   Underworld-like realms Sub-realms, dreamscapes, or abstract planes shaped by fear, memory, or entropy.


Created by

DrunkenDrago.

Statblock Type

Monster

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