Rite of Spirit Summoning
Dicepool:
Honor + Persuasion vs Power
Perks & Notes:
With this Rite, a Garou can summon an absent, oblivious, or even unwilling spirit. The spirit is under no obligation to obey the Rite master, however, and unless the Garou expects a friendly parlay they usually follow up this Rite with appropriate Gifts or another Rite, such as the Rite of Binding (see below). To enact this Rite, the performer must catch the spirit’s attention, either by being present in the spirit’s domain or near a person or object possessed by the spirit, or by knowing the spirit’s name if summoning it from the deeper reaches of the Umbra.
The Rite must be held in a location that the spirit can reach. If the spirit is bound to an object or a place, the Rite must be held in or near it. If the spirit isn’t tied to a particular physical feature, its name must instead be known by the performer. The resist pool is the spirit’s Power, modified by the local Gauntlet (-2 dice if at a caern; +2 dice if the Gauntlet is unusually high). The Rite master’s relationship to the spirit can also come into play and modify the pools involved. The spirit, if successfully summoned, is bound to stay for one scene, after which it’s free to leave. Upon a Brutal outcome, the spirit is gravely offended and engages in whatever hostile action it is capable of against the performers of the Rite.