Homebrew
MOD | SAVE | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 20 | +5 | +8 |
CON | 18 | +4 | +4 |
MOD | SAVE | ||
INT | 10 | +0 | +0 |
WIS | 12 | +1 | +4 |
CHA | 10 | +0 | +0 |
The Gale Guardian can pass through a space as narrow as 1 inch wide without squeezing. It can occupy the same space as another creature.
The Gale Guardian is bound to a magical Shard of the Weave. It cannot move more than 300 feet from the shard, and it can sense any creature that comes within that radius.
Any creature that ends its turn within 10 feet of the Gale Guardian must succeed on a DC 15 Strength saving throw or be pushed 10 feet away and knocked prone.
If the Shard of Magic the Guardian protects is touched or tampered with, the Gale Guardian gains advantage on all attack rolls and saving throws until the start of its next turn.
The Gale Guardian makes two attacks with its Wind Slash.
Hit: 16 (3d8 + 3) slashing damage. The target must succeed on a DC 15 Constitution saving throw or be deafened until the end of their next turn.
The Gale Guardian releases a pulse of compressed wind in a 30-foot radius. Each creature of its choice within range must make a DC 15 Dexterity saving throw, taking 27 (6d8) thunder damage on a failed save, or half as much on a success. Creatures that fail are also pushed 20 feet directly away and must succeed on a DC 15 Strength save or be knocked prone.