Remove these ads. Join the Worldbuilders Guild

Dark Shaman Acolyte CR: 2

Medium humanoid (orc), choatic evil
Armor Class: 13
Hit Points: 6d8+6
Speed: 30 ft

STR

10 +0

DEX

12 +1

CON

12 +1

INT

12 +1

WIS

15 +2

CHA

9 -1

Saving Throws: WIS +4, CON +3
Skills: Religion +3, Insight +4
Damage Resistances: Fire
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Orc, Common
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

The Acolyte is a 3rd-level spellcaster (WIS-based). Spell Save DC:** 12 | Spell Attack Bonus: +4


Flame Initiation. Once per round, when the Acolyte deals fire damage, one creature of the Acolyte’s choice within 10 ft. of the target takes 1d4 additional fire damage.   Erratic Channeling. When the Acolyte casts a spell of 1st level or higher, roll a d6. On a 1, the spell deals half damage to all targets but grants advantage on their saving throws.

Actions

Fire Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 2d10 fire damage.   Fire Lash (Recharge 6). Melee Spell Attack: +4 to hit, reach 10 ft., one creature. Hit: 2d6 fire damage and the target must succeed on a DC 12 STR saving throw or be pulled 5 feet closer.

These initiates of the Dark Shaman cult are still learning to command the flame. Though less powerful than their superiors, their erratic spellcasting and reckless rituals can still bring danger and chaos to the battlefield.

Suggested Environments

Cult lairs, training halls, lava altars


Created by

DrunkenDrago.

Statblock Type

Monster

Link/Embed