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Mature Flame Hound CR: 3

Large beast, elemental (fire), unaligned
Armor Class: 15
Hit Points: 10d10+20
Speed: 50 ft , climb: 10 ft

STR

18 +4

DEX

14 +2

CON

15 +2

INT

3 -4

WIS

12 +1

CHA

6 -2

Saving Throws: DEX +4, CON +4
Skills: Perception +3
Damage Resistances: Fire
Condition Immunities: Frightened
Senses: Darkvision 60 ft., Passive Perception 13
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Burning Body. Any creature that hits the flame hound with a melee attack takes 1d6 fire damage.   Frenzied Packhunter. If an ally is within 5 feet of the same target, the hound’s Bite deals an additional 1d6 fire damage.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d8+4 piercing damage plus 1d6 fire damage.   Flame Rush (Recharge 5–6). The hound dashes up to 40 feet in a straight line. Each creature it moves through must make a DC 13 Dexterity saving throw or take 3d6 fire damage and be knocked prone.

These fully-grown fire hounds serve as elite guard beasts and war tools for the Dark Shaman. Wreathed in searing flame and muscle, they are capable of melting armor and breaking bones in a single charge.

Suggested Environments

Volcanic caves, Elemental arenas, Shamanic ritual grounds


Created by

DrunkenDrago.

Statblock Type

Monster

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