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Dustriders

Sledgehammer

Adventuring Gear

Common

Mods
  • Grip
  • Head
  •   Special Maneuvers
  • Carry the Momentum - If you miss the target with an attack, you can bring the sledgehammer back around and make another attempt at an Attack for 2d4 AP III Bludgeoning damage.
  • Concussive Strike - Bring the sledgehammer around towards the target's head as an Attack, inflicting 2d6 AP III Bludgeoning damage, the target must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Modifier or be knocked prone and 5 feet to the left or right of the player.
  • Crushing Strike - Bring the sledgehammer down on top of a prone target as an Attack, stunning them until the start of your next turn. Once you have successfully used this maneuver, you cannot use it again until you finish a Short Rest.
  •   Special Properties
  • Armor Piercing IV
  • Blunt Weapon - Does Double the rolled damage to Poise.
  • Demolition Tool - Can be used to break doors and walls.
  • Heavy - Attacks made with this weapon if you are a Small creature are with disadvantage.
  • Staggering - Enemies struck by this weapon cannot take Reactions until the start of your next turn.
  •   Weight: 10   Handling: 2-handed

    A two-handed demolition tool, purpose-built for destroying artificial structures. In capable hands, it will also destroy bone structures.

    Type Damage Damage Range
    None 2d8 Bludgeoning Melee


    Weight: 10lbs


    Created by

    Vaskadar.

    Statblock Type

    Item

    Link/Embed