Adventuring Gear
Common
Mods
Grip
Haft
Head
Special Maneuvers
Carry the Momentum - If you miss the target with an attack, you can bring the axe back around and make another attempt at an Attack for 1d6 AP I Slashing damage.
Piercing Strike - Make an attack with the back end of the axe for 1d8 AP IV Piercing damage.
Wide Sweep - Attack two adjacent targets within melee range for 1d10 AP II Slashing damage.
Special Properties:
Armor Piercing III
Hemhorraging - Targets struck by this weapon must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Bonus or take 1d4 Bleed damage.
Multiple Attack Types
Survival Tool - Gather double the materials gathered from wood when making survival checks.
Weight: 6
Handling: Versatile
A one-bit axe that often had modifications to the head to allow for other methods aside from chopping, the Battleaxe finds home as a hard-hitting melee weapon which breaks through armor more easily thanks to its momentum.
Type |
Damage |
Damage |
Range |
Martial Melee |
2d6 (2-handed), 1d10 (1-handed) |
Slashing |
Melee |
Weight: 6lbs