Remove these ads. Join the Worldbuilders Guild
Mireya Nolivyss
Pronouns
Heritage Slyborne Faerie
Slyborne
Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists.   Scoundrel: You have advantage on rolls to negotiate with criminals, detect lies, or find a safe place to hide.
Faerie
Faeries are winged humanoid creatures with insectile features.   Luckbender: Once per session, after you or a willing ally within Close range makes an action roll, you can spend 3 Hope to reroll the Duality Dice.   Wings: You can fly. While flying, you can mark a Stress after an adversary makes an attack against you to gain a +2 bonus to your Evasion against that attack.
Level 2
Class Rogue, Nightwalker
Domains
Attributes
AGI
+1
Sprint
Leap
Maneuver
STR
-1
Lift
Smash
Grapple
FIN   
+2
Control
Hide
Tinker
INS
0
Perceive
Sense
Navigate
PRE
+1
Charm
Perform
Deceive
KNO
0
Recall
Analyze
Comprehend
Damage and Health
Evasion 13
Armor
Stress
Minor
Damage
18 Major
Damage
41 Severe
Damage
HP:
Rogue Hope
Hope
Hope FeatureSpend 3 hope to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. This bonus lasts until your next rest.
Experience
Experience Score
Presence : Liar : Je porte bien le masque. 2
L’instinct ne ment pas. 2
Les ombres m’écoutent 2
Class Feature

Cloaked

Any time you would be Hidden, you are instead Cloaked. In addition to the benefits of the Hidden condition, while Cloaked, you remain unseen if you are stationary when an adversary moves to where they would normally see you. When you move into or within an adversary's line of sight or make an attack, you are no longer Cloaked.

Sneak attack

When you succeed on an attack while Cloaked or while an ally is within Melee range of your target, add a number of d6s equal to your tier to your damage roll.

Level 1 is Tier 1

Level 2-4 are Tier 2

Level 5-7 are Tier 3

Level 8-10 are Tier 4

Weapons
Proficiency
  Wepaon P/S Trait Range Dam. Dice Type Size
Returning blade P Finesse Close 1d8 mag 1h
Whip P Presence Very Close 1d6 phy 1h
Armor
  Armor Base Thresholds Base Score
Gamberson 5/11 3
Feature: Flexible +1 Evasion, Tier 1
Monett’s Cloak 16/39 6
Feature: 16 / 39 6 Magic: You can’t mark an Armor Slot to reduce physical damage.
Gold
Handfuls:       Bags:       Chest:  
Domain Cards
Pick and pull
You have adventage on action rolls to pock nonmagical locks, disarm nonmagical traps, or steal items from a target (either through stealth or by foce,)
Pick and pull
Rain of blades
Spend a hope to make a Spellcast Roll and conjure throwing blades that strike out at all targets within Very close range. Targets you succeed against take (lvl)d8+2 magic damage using your Proficiency, If a target hit is Vulnerable, they take an extra 1d8 damage.
Rain of blades
Tokens:
Shadowbind
Make a Spellcast Roll against all adversaries within Very Close range. Targets you succeed against are temporarily Restrained as their shadow binds them in place.
Shadowbind
Vault
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others. - Character Sheet v1.00 made by Tillerz - Updated: 2025-05-25

Created by

Emilie Auger.

System

Daggerheart

Statblock Type

Character

Link/Embed