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Velskorr
Pronouns
Heritage Ridgeborne Giant
Ridgeborne
Being part of a ridgeborne community means you’ve called the rocky peaks and sharp cliffs of the mountainside home.   Steady: You have advantage on rolls to traverse dangerous cliffs and ledges, navigate harsh environments, and use your survival knowledge.
Giant
Giants are towering humanoids with broad shoulders, long arms, and one to three eyes.   Endurance: Gain an additional Hit Point slot at character creation.   Reach: Treat any weapon, ability, spell, or other feature that has a Melee range as though it has a Very Close range instead.
Level 2
Class Druid, Warden of the Elements
Domains Sage , Arcana
Attributes
AGI
+1
Sprint
Leap
Maneuver
STR
0
Lift
Smash
Grapple
FIN
-1
Control
Hide
Tinker
INS   
+3
Perceive
Sense
Navigate
PRE
+1
Charm
Perform
Deceive
KNO   
+1
Recall
Analyze
Comprehend
Damage and Health
Evasion 11
Armor
Stress
Minor
Damage
8 Major
Damage
15 Severe
Damage
HP:
Druid Hope
Hope
Hope FeatureSpend 3 Hope to transform into Beastform without marking a Stress. Whn you do, chose one trait to raise by +1 until you drop out of that Beastform.
Experience
Experience Score
Feu de camps ambulant 2
Ajouter du piquant 2
Les runes dans la peau 2
Class Feature

Beastform

Mark a Stress to magically transform into a creature of your tier or lower from the Beastform list. You can drop out of this form at any time. While transformed, you can’t use weapons or cast spells from domain cards, but you can still use other features or abilities you have access to. Spells you cast before you transform stay active and last for their normal duration, and you can talk and communicate as normal. Additionally, you gain the Beastform’s features, add their Evasion bonus to your Evasion, and use the trait specified in their statistics for your attack. While you’re in a Beastform, your armor becomes part of your body and you mark Armor Slots as usual; when you drop out of a Beastform, those marked Armor Slots remain marked. If you mark your last Hit Point, you automatically drop out of this form.

Wildtouch

You can perform harmless, subtle effects that involve nature—such as causing a flower to rapidly grow, summoning a slight gust of wind, or starting a campfire—at will.

Weapons
Proficiency
  Wepaon P/S Trait Range Dam. Dice Type Size
Hand Runes P Instinct Very Close d10 mag 1h
Small dagger S Finesse Very Close d8 phy 1h
Feature: Paired: +2 to primary weapon damage when in very close range.
Armor
  Armor Base Thresholds Base Score
Leather armor 6/13 3
Gold
Handfuls:       Bags:       Chest:  
Inventory

Torch


50' rope


Basic supplies


Small bag of rocks & bones



Varik Leaves (+2 Hope)


Minor health potion (1d4 HP)


Vial of Moondrip (see in darkness until next rest)



Piper Whistle (Bruit à 1 mile)


La bulle de confiance douteuse (1/j, +1 jet charisme ou confiance)



Os de Vampire Bats




Domain Cards
Ridgeborne
Being part of a ridgeborne community means you’ve called the rocky peaks and sharp cliffs of the mountainside home.   Steady: You have advantage on rolls to traverse dangerous cliffs and ledges, navigate harsh environments, and use your survival knowledge.
Ridgeborne
Giant
Giants are towering humanoids with broad shoulders, long arms, and 1 to 3 eyes.   Endurance: Gain an additional Hit Point slot at character creation.   Reach: Treat any weapon, ability, spell, or other feature that has a Melee range as though it has a Very Close range instead.
Giant
Warden of the Elements - Fire
Elemental incarnation: Mark a stress to Channel one of the elements until you take Severe damage or until your next rest:   - Fire: When an adversary within Very Close range deals damage to you, they take 1d10 magic damage.
Warden of the Elements - Fire
Warden of the Elements - Earth
Elemental incarnation: Mark a stress to Channel one of the elements until you take Severe damage or until your next rest:   - Earth: Gain a bonus to your damage thresholds equal to your Proficiency.
Warden of the Elements - Earth
Warden of the Elements - Water
Elemental incarnation: Mark a stress to Channel one of the elements until you take Severe damage or until your next rest:   - Water: When you deal damage to an adversary within Very Close range, all other adversaries within Very Close range must mark a Stress.
Warden of the Elements - Water
Warden of the Elements - Air
Elemental incarnation: Mark a stress to Channel one of the elements until you take Severe damage or until your next rest:   - Air: You can hover, gaining advantage on Agility Rolls.
Warden of the Elements - Air
Rune Ward 0
Level 1 Spell, Arcana
You have a deeply personal trinket that can be infused with protective magic and held as a ward by you or an ally. Describe what it is and why it's important to you. The ward's holder can spend a Hope to reduce incoming damage by 1d8 . If the Ward Die result is 8, the ward's power ends after it reduces damage this turn. It can be recharged for free on your next rest.
Rune Ward
Vicious Entangle
Level 1 Spell, Sage   Make a Spellcast Roll against a target within Far range. On a success, roots and vines reach out from the ground, dealing 1d8+1 physical damage and temporarily Restraining the target.   Additionally on a success, you can spend a Hope to temporarily Restrain another adversary within Very Close range of your target.
Vicious Entangle
Conjure Swarm
Level 2 Spell, Sage   Tekaira Armored Beetles: Mark a Stress to conjure armored beetles that encircle you. When you next take damage, reduce the severity by one threshold. You can spend a Hope to keep the beetles conjured after taking damage.   Fire Flies: Make a Spellcast Roll against all adversaries within Close range. Spend a Hope to deal 2d8+3 magic damage to targets you succeeded against.
Conjure Swarm
Vault
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others. - Character Sheet v1.00 made by Tillerz - Updated: 2025-05-25

Created by

whisperleaf.

System

Daggerheart

Statblock Type

Character

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