D&D 5e Monster Manual
Adventuring Gear
Varies Divine, Enchantment
Creatures whos wounds are exposed to this venom by a creature, object, or weapon must succeed on a DC 13 Constitution Saving Throw, or have the poisoned condition for 24 hours. While poisoned in this way, the creature falls asleep and has the unconscious condition. Another creature may use an action to shake the target awake, removing the unconscious condition from the effected creature. The effected creature wakes up if it takes damage.
This neon green celestial venom, milked from the fangs of a Couatl, does not harm those it is injected into, rather lulling them into a deep and long sleep. Some nobility use it to aid them in resting through stressful times.
Cost: 600 gp
Weight: .2 lbs.