SRD (p357)
Vampire Spawn CR: 5
Medium undead, neutral evil
Armor Class: 16
Hit Points: 90
Speed:
30 ft
Skills: Perception +3, Stealth +6
Damage Resistances: Necrotic
Senses: darkvision 60ft., Passive Perception 13
Languages: Common plus one other language
Challenge Rating: 5
( 1800 XP)
Proficiency Bonus: +3
Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. The vampire has these weaknesses:
- Forbiddance. The vampire can’t enter a residence without an invitation from an occupant.
- Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.
- Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the Incapacitated condition in its resting place, the vampire has the Paralyzed condition until the weapon is removed.
- Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Actions
Multiattack. The vampire makes two Claw attacks and uses Bite.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (2d4 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
Bite. Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or that has the grappled, incapacitated, or restrained condition. Failure: 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.
Bonus Actions
Deathless Agility. The vampire takes the Dash or Disengage action.
Vampires are terrifying hunters and manipulators. They use their powers to shape-shift and bend other creatures’ wills as they terrorize and feed on populations over generations.
Vampires
Vampires disguise their accursed, immortal natures, passing as mortals to feed on the blood of the living. While the youngest vampires might be little more than bloodthirsty servants of their creators, the eldest possess incredible cunning and control over supernatural forces of the night.
Undead vampires lie dormant during the day, retreating to resting places hidden from foes and the sun’s searing rays. Roll on or choose a result from the Vampire Resting Places table to inspire a vampire’s grim sanctuary.
d6 | The Vampire’s Resting Place Is … |
1 |
Among the roots of a dead tree. |
2 |
At the bottom of a stagnant pool. |
3 |
A coffin filled with grave dirt. |
4 |
A large pot full of blood or vinegar. |
5 |
A space accessible only by shape-shifting. |
6 |
Within a statue or suit of armor. |
Suggested Environments
Underdark, Urban