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Monster Manual (p.84)

Cultist CR: 1/8

Medium humanoid, neutral
Armor Class: 12
Hit Points: 9
Speed: 30 ft

STR

11 +0

DEX

12 +1

CON

10 +0

INT

10 +0

WIS

11 +0

CHA

10 +0

Skills: Deception +2, Religion +2
Senses: Passive Perception 10
Languages: Common
Challenge Rating: 1/8 ( 25 XP)
Proficiency Bonus: +2

Actions

Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices.

Cultists

Cultists use magic and extreme measures to spread radical beliefs. Some privately pursue esoteric secrets, while others form shadowy cabals seeking to bring about terrifying ends. Cultists often follow obscure mystical traditions or obsess over interpretations of ancient prophecies. They might worship supernatural patrons—deities, otherworldly creatures, manipulative alien minds, or stranger forces. Roll on or choose a result from the Cultist Agendas table to inspire what a cultist seeks to achieve.

Cultist Agendas

1d6 The Cultist Strives To …
1 Bring about the end of a dominant order, an age, or the world.
2 Burn away the comfortable lies of reality, revealing forgotten or terrible truths.
3 Expand their faith though mind control or supernatural coercion.
4 Make global changes, like sinking the land or awakening volcanoes.
5 Remake life on a mass scale, altering other creatures’ bodies or spiritual beings.
6 Summon their deity or its herald, weapon, or realm into their world.

Occult Symbols

Cults often identify with symbols that exemplify their beliefs. Such symbols might mark objects important to the cult, as well as the dress and bodies of cultists themselves. These symbols might be broadly understandable, or they might have meaning only to cultists. Roll twice on or choose results from the Cult Symbols table to inspire a cult’s icons.

Cult Symbols

d10
Depicted As...
The Symbol Is...
1 An alchemical sign A calendar or map
2 An animal A crest or as heraldry
3 A celestial body An elaborate diagram
4 A deity's icon A metaphorical image
5 An element A mystical being
6 An eye Part of an equation
7 A geometric shape A repeating pattern
8 A letter or number A series of scratches
9 Part of a monster A simple pictogram
10 A skull A weapon or tool

Created by

tokranepo.

Statblock Type

Monster

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