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World of Tor: Blood and Wine

Gargoyle, Malusbor (WIP) CR: 4

Medium construct, unaligned
Armor Class: 18 (Natural Armor)
Hit Points: 64 (10d8 + 21)
Speed: 30 ft. , fly: 50 ft.

STR

16 +3

DEX

12 +1

CON

16 +3

INT

1 -5

WIS

10 +0

CHA

1 -5

Saving Throws: STR +5
Skills:

Athletics +5

Damage Vulnerabilities: Acid
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities: Poison, Psychic
Condition Immunities: Burning, charmed, dazed, exhaustion, frightaned, petrafied, poisoned
Senses:

Darkvision 60 ft., Passive Perception 10

Languages: understands it's master and/or creator's primary language, but cannot speak
Challenge Rating: 4 ( 1,100 XP)
Proficiency Bonus: +2

Traits

False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Actions

Multiattack. The gargoyle makes two attacks, using Force Blast or Rend in any combination.
Force Blast. Ranged Attack Roll: +3 to hit, Range 120 ft., one target. Hit: 5 (1d8 +1) force damage. Targets hit by force blast must make a DC 13 STR Saving throw. Targets that fail are pushed 10 ft. away from the Malusbor Gargoyle.

Rend. Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing or slashing damage.

Malusbor Gargoyles are hulking gothic constructs made in the image of bat, human, and dragon chimera. Like most other Gargoyles, the Malusbor subtype are crafted as guardians and safe keepers of temples, castles, and mage towers, using the gothic architecture and statues to blend in and ambush invaders. Malusbor varieties reflect their high magic origin with reinforced stone and force projectiles launched from their mouths, allowing lesser gargoyles to rush toward the enemy while Malusbor varieties hang back and pepper intruders from a distance.


Created by

DandDhunter117.

Statblock Type

Monster

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