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Tome of Beasts 1 (p.72)

Deathwisp CR: 7

Medium undead, neutral evil
Armor Class: 15
Hit Points: 82
Speed: , fly: 60 ft , can hover

STR

6 -2

DEX

20 +5

CON

16 +3

INT

18 +4

WIS

16 +3

CHA

20 +5

Saving Throws: DEX +8, CON +6, WIS +6
Skills: Perception +6, Stealth +8
Damage Resistances: Acid, Cold, Fire, Lightning, Thunder; Nonmagical Bludgeoning, Piercing, and Slashing (from attacks that aren't silvered)
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses: Darkvision 60ft., Passive Perception 16
Languages: the languages it knew in life
Challenge Rating: 7 ( 2900 XP)
Proficiency Bonus: +3

Flicker. The deathwisp flickers in and out of sight, and ranged weapon attacks against it are made with disadvantage.   Incorporeal Movement. The deathwisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside a solid object.   Shadow Jump. A deathwisp can travel between shadows as if by means of Dimension Door. This magical transport must begin and end in an area with at least some shadow. A shadow fey can jump up to a total of 40 feet per day; this may be a single jump of 40 feet, four jumps of 10 feet each, etc. This ability must be used in 10-foot increments.   Sunlight Sensitivity. While in sunlight, the deathwisp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Unnatural Aura. Animals do not willingly approach within 30 feet of a deathwisp, unless a master makes a successful DC 15 Wisdom (Animal Handling) check.

Actions

Life Drain. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 7d8+5 necrotic damage. The target must succeed on a DC 15 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.   Create Deathwisp. The deathwisp targets a humanoid within 10 feet of it that died violently less than 1 minute ago. The target's spirit rises as a Wraith in the space of its corpse or in the nearest unoccupied space. This Wraith is under the deathwisp's control. The deathwisp can keep no more than five Wraiths under its control at one time.

A shadowy figure flickers in and out of view. Its indistinct shape betrays a sylvan ancestry, and its eyes are malevolent blue points of light.
Fey Undead. A deathwisp is a wraith-like spirit created in the Shadow Realm from the violent death of a shadow fey or evil fey.
Rift Walkers. Many deathwisps remain among the shadows but a few enter the natural world through planar rifts and gates, or by walking along shadow roads between the worlds. Retaining only a trace of their former personality and knowledge, their lost kindness has been replaced with malice.
Devour Breath. A deathwisp feasts on the breath of living things, and invariably seeks to devour animals and solitary intelligent prey. It is quite intelligent and avoids fights against greater numbers.

Suggested Environments

Shadow Realm


Created by

tokranepo.

Statblock Type

Monster

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