Dragon Companion
At 3rd level, you use your magic to create a powerful link with a unhatched dragon egg.
As an action, you can magically summon the dragon that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.
The dragon is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Dragon Companion stat block, which uses your proficiency bonus (PB) in several places. Your dragon's damage type is determined by the elemental type you chose for your Dragoon Path.
In combat, the dragon shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the
Dodge action, unless you take your bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are
incapacitated the dragon can take any action of its choice, not just
Dodge.
The dragon remains until it is reduced to 0 hit points, until you use this feature to summon the dragon again, or until you die. Anything the dragon was wearing or carrying is left behind when the dragon vanishes.
Once you summon the dragon, you can't do so again until you finish a long rest.
Soul Link
At 3rd level, your dragon companion gains a variety of benefits due to its soul link with you.
Your dragon companion gains proficiency in Intimidation, Perception, and two skills of your choice. It also becomes proficient in your choice of two saving throws: one from Constitution/Dexterity/Wisdom and the other from Strength/Intelligence/Charisma. For each level you gain after 3rd, your dragon companion gains an additional hit die and its hit point formula is calculated with this formula:
3+(5*DragoonLevel+its Constitution modifier).
Your companion has a personality trait and a flaw that you can roll for or select from the tables below. Your companion shares your ideal and its bond always contains the following:
"The Dragoon who I am linked with is my most sacred companion, and I will protect them with my life."
Your dragon companion may share a soul link with you, but that doesn't necessarily mean they have to like you. You may add a statement to your bond describing your dragon companion's disposition towards you.
d6 1d6 |
Traits |
1 |
I fear nothing because I am the one to be feared. |
2 |
If you threaten my Dragoon, you threaten me. |
3 |
I hunt for myself and only myself. |
4 |
People see a dragon and fear me. I use that to my advantage. |
5 |
I am vocal when I disagree with my companion's decisions. |
6 |
I am my companion's guardian; I will do what I can to protect them. |
d6 1d6 |
Flaw |
1 |
If there's meat left unattended, I will eat it. |
2 |
I may be a dragon, but I have the personality of a hosue cat. |
3 |
Any time is a good time for a nap. |
4 |
I'm violent and cruel in combat. Everything dies, mercy is never shown. |
5 |
I love shiny things and can't help but collect them. |
6 |
I occassionaly sneeze <damage type>. |
Companion Breath Weapon
Beginning at 5th level, your dragon companion gains a dragon's signature breath weapon.
When your dragon companion uses its breath weapon, each creature in the area of the exhalation must make a saving throw, with the area and type determined by your Dragoon Path. The DC for this saving throw equals
8 + your proficiency bonus + your Constitution modifier. A creature takes damage equal to 2d6 + your Constitution modifier on a failed save, or half as much damage on a successful one. The damage dice increase to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
At the start of each of your dragon companion's turns, roll a d6. If the roll is a 5 or a 6, it regains the use of its breath weapon. The ability also recharges when your dragon companion finishes a short or long rest.
Dragon's Breath
Dragon |
Damage Type |
Breath Weapon |
Black |
Acid |
5 by 30 ft. line (Dexterity Save) |
Blue |
Lightning |
5 by 30 ft. line (Dexterity Save) |
Brass |
Fire |
5 by 30 ft. line (Dexterity Save) |
Bronze |
Lightning |
5 by 30 ft. line (Dexterity Save) |
Copper |
Acid |
5 by 30 ft. line (Dexterity Save) |
Gold |
Fire |
15 ft. cone (Dexterity Save) |
Green |
Poison |
15 ft. cone (Constitution Save) |
Red |
Fire |
15 ft. cone (Dexterity Save) |
Silver |
Cold |
15 ft. cone (Constitution Save) |
White |
Cold |
15 ft. cone (Constitution Save) |
Amethyst (Prerequisite: You must have another dragoon reach level 17) |
Force |
15 ft. cone (Strength Save) |
Crystal (Prerequisite: You must have another dragoon reach level 17) |
Radiant |
15 ft. cone (Constitution Save) |
Deep (Prerequisite: You must have another dragoon reach level 17) |
Psychic |
15 ft. cone (Wisdom Save) |
Dragon Turtle (Prerequisite: You must have another dragoon reach level 17) |
Fire (Being underwater doesn't grant resistance against this damage) |
15 ft. cone (Constitution Save) |
Emerald (Prerequisite: You must have another dragoon reach level 17) |
Psychic |
15 ft. cone (Intelligence Save) |
Moonstone (Prerequisite: You must have another dragoon reach level 17) |
Radiant |
5 by 30 ft. line (Dexterity Save) |
Sapphire (Prerequisite: You must have another dragoon reach level 17) |
Thunder |
15 ft. cone (Constitution Save) |
Topaz (Prerequisite: You must have another dragoon reach level 17) |
Necrotic |
15 ft. cone (Constitution Save) |
Mature Dragon
At 7th level, your dragon compaion has grown. It gains the following traits:
- Its size becomes Large. As a result, the size of its hit die increases to d10, and it gains 1 hit point for each dragoon level you have.
- Its body is now fully mature, allowing it to support a rider. It can be ridden as an intelligent mount.
- Its bite deals 1d4 extra damage of your Dragoon Path damage type.
- Its armor class becomes 16.
- Each of its ability scores are increased by 2, to a maximum of 20.
Additionally, it gains the following action:
Fightful Presence. One creature of the dragon's choice that is within 60 feet of the dragon and aware of it must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or become frightened of it for 1 minute. The affected creature and make the save at the end of each of its turns, ending the effect on a success.
Improved Lancet: Spirit Surge
A surge of spirit energy shoots down the connection between you and your dragon companion, healing their wounds.
At level 10, whenever you attack with Lancet, you may use it to heal your dragon companion instead. The dragon heals an additional 1d8 hit points.
Linked Magic
At 11th level, your dragon gains the ability to use a special type of magic gained from your Soul Link.
Your dragon companion is granted one spell based on your Dragoon Path, as listed in Appendix B.
It can use this spell once, and it must finish a short or a long rest before it can use it again.
Spirit Transfer
Starting at 17th level, your link with your dragon grows stronger, enabling you to transfer your spiritual essence into it.
You can use your bonus action and expend a hit die to have your dragon companion regain hit points equal to the hit die + your dragoon level.