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Nyxira

1 Level (0/300 XP for level-up) Criminal Background Dark Elf (Subrace: Unknown) Race / Species / Heritage (Lawful = +1) (Good = -2) Alignment
Bard
Level 1
Hit Dice: 1/1
1d10-2 Class 1

STR
6
-2
DEX
7
-2
CON
7
-2
INT
7
-2
WIS
6
-2
CHA
8
-1
49
Hit Points
-2
Initiative (DEX)
0
Armor Class (AC)
+2
Prof. Bonus
12m
Speed (walk/run/fly)
8
Passive Perception
3 / 3
Action Points
4 / 4
Mana Points
Spellcasting ...
+1 Attack mod
CHA Ability
+-1 Abi Mod
9 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
-2 Strength
-2 Dexterity
-2 Constitution
-2 Intelligence
-2 Wisdom
+1 Charisma
saving throws
+0 Acrobatics DEX
-2 Animal Handling WIS
-2 Arcana INT
-2 Athletics STR
-1 Deception CHA
-2 History INT
-1 Insight WIS
-2 Intimidation CHA
-2 Investigation INT
-2 Beyond WIS
skills
-2 Medicine WIS
-2 Nature INT
-2 Perception WIS
+3 Performance CHA
+2 Persuasion CHA
-2 Religion INT
-2 Sleight of Hand DEX
+0 Stealth DEX
-2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Old Lute +1 CHA 3d2 Mental
Attacks

Spell Book


Equipment Copper: 0, Silver: 10, Electrum: , Gold: 1, Platinum: Money

Resistances


TypeValue
Physical Resistance2
Poison Resistance3
Mental Resistance2
Fire Resistance0
Frost Resistance0
Lightning Resistance0
Light Resistance0.8
Dark Resistance0.8



Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Bard

Master of charm, negotiations, and persuasion through Auditory words of power

Useful Attributes and Skills

  • Charisma: Used in Negotiations, persuasions, and seduction, as well as boosts the damage of your bard abilities.
  • Intelligence: Increases your total MP and boosts the damage of your bard abilities in the subclass of College of Glamor
  • Acrobatics: For performance checks like dancing, it also boosts the damage of some of the bard's abilities in the subclass of College of Dance.
  • Persuasion: Used in Negotiations, persuasions, and seduction, as well as boosts the damage of your bard abilities.

hit dice: 1d12
hit points at 1st level: = Consitution Modifier
hit points at higher levels: = Consitution Modifier * Level
armor proficiencies: Light Armor
weapon proficiencies: Musical Instruments
tools:
saving throws: Charisma
skills: Persuasion, Performance
starting equipment:
Main HandArmors
All Music InstrumentsLight Armor


spellcasting:

Uses Charisma for spells.

class features:

Touching the Heart

Target TypeAny Target With Enough Understanding of Delicacies and Art
Difficulty CheckCharm Roll Check
AP Cost0
MP Cost0
Cooldown0
Range?
EffectYou can alter the mood of people you perform for, to whatever you like.


 

subclass options:

College of Dance

  • Gain +2 to Acrobatics
  • Abilities focus on physical combat, and fighting on the front line
  • Gains access to Medium Armors at higher levels

College of Glamour

  • Gain +2 to Deception
  • Abilities focus on providing support or debuffing enemies

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Dark Elf

ability score increase:
age: Thousands of Years
alignment: Usually (Lawful = 0) (Good = -1)
Size: Medium
speed: 12m
Languages: Elvish
race features:
  1. +2 bonus starting Insight and Perception
  2. -2 to Persuasion
  3. +0.8 Dark, Light Resistance per level

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 1 Spells

Staccato

1-level Evocation

Casting Time: Instant
Range/Area: 12m
Components: Verbal
Materials: 1 AP, 0 MP
Attack/Save: Ranged
Damage/Effect: Single Enemy, Mental

Bard directs a mental attack by channeling their instrument towards an enemy.

At higher levels:
Target TypeSingle Enemy
AP Cost1
MP Cost0
Cooldown0
Range12m
Damage(
  {Main Weapon Damage} +
  1d{charisma} x 0.4 + 1d{Intelligence} x 0.3 + 
  {Charm}
) x0.6
Damage TypeMental Damage

Available for: Bard

Cheer Up

1-level Enchantment

Casting Time: Instant
Range/Area: 12m
Components: Verbal, Musical Instrument
Materials: (>= 1) AP, ({AP Cost} / 3) MP
Duration: Instant
Attack/Save: Ranged
Damage/Effect: Heal All Allies in range

Bard soothes the pain of her comrades by playing a delightful tune.

(   {Main Weapon Damage} +    1d{charisma} x 0.4 + 1d{Intelligence} x 0.3 +    {Performance} ) x0.5 x{AP Cost}

Available for: Bard

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