+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-2 | Strength | |
-2 | Dexterity | |
-2 | Constitution | |
-2 | Intelligence | |
-2 | Wisdom | |
+1 | Charisma |
+0 | Acrobatics | DEX | |
-2 | Animal Handling | WIS | |
-2 | Arcana | INT | |
-2 | Athletics | STR | |
-1 | Deception | CHA | |
-2 | History | INT | |
-1 | Insight | WIS | |
-2 | Intimidation | CHA | |
-2 | Investigation | INT | |
-2 | Beyond | WIS |
-2 | Medicine | WIS | |
-2 | Nature | INT | |
-2 | Perception | WIS | |
+3 | Performance | CHA | |
+2 | Persuasion | CHA | |
-2 | Religion | INT | |
-2 | Sleight of Hand | DEX | |
+0 | Stealth | DEX | |
-2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Old Lute | +1 | CHA | 3d2 | Mental |
Type | Value |
---|---|
Physical Resistance | 2 |
Poison Resistance | 3 |
Mental Resistance | 2 |
Fire Resistance | 0 |
Frost Resistance | 0 |
Lightning Resistance | 0 |
Light Resistance | 0.8 |
Dark Resistance | 0.8 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Master of charm, negotiations, and persuasion through Auditory words of power
Main Hand | Armors |
---|---|
All Music Instruments | Light Armor |
Uses Charisma for spells.
Target Type | Any Target With Enough Understanding of Delicacies and Art |
---|---|
Difficulty Check | Charm Roll Check |
AP Cost | 0 |
MP Cost | 0 |
Cooldown | 0 |
Range | ? |
Effect | You can alter the mood of people you perform for, to whatever you like. |
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
1-level Evocation
Bard directs a mental attack by channeling their instrument towards an enemy.
Target Type | Single Enemy |
---|---|
AP Cost | 1 |
MP Cost | 0 |
Cooldown | 0 |
Range | 12m |
Damage | ( {Main Weapon Damage} + 1d{charisma} x 0.4 + 1d{Intelligence} x 0.3 + {Charm} ) x0.6 |
Damage Type | Mental Damage |
1-level Enchantment
Bard soothes the pain of her comrades by playing a delightful tune.
( {Main Weapon Damage} + 1d{charisma} x 0.4 + 1d{Intelligence} x 0.3 + {Performance} ) x0.5 x{AP Cost}
Statblocks for your Trinkets, businesses, building, castles, empires.