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Demise (Dee)

3 Level (0/2700 XP for level-up) Urchin Background Variant Human Race / Species / Heritage Alignment
Rogue
Level 3
Hit Dice: 3/3
1d8+0 Class 1

STR
9
-1
DEX
20
+5
CON
11
+0
INT
7
-2
WIS
12
+1
CHA
16
+3
18
Hit Points
+5
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30 ft
Speed (walk/run/fly)
11
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+7 Dexterity
+0 Constitution
+0 Intelligence
+1 Wisdom
+3 Charisma
saving throws
+5 Acrobatics DEX
+1 Animal Handling WIS
-2 Arcana INT
-1 Athletics STR
+5 Deception CHA
-2 History INT
+3 Insight WIS
+3 Intimidation CHA
-2 Investigation INT
skills
+1 Medicine WIS
-2 Nature INT
+5 Perception WIS
+3 Performance CHA
+7 Persuasion CHA
-2 Religion INT
+7 Sleight of Hand DEX
+7 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortsword +7 DEX 1d6+5 Piercing
 Finesse, Light
Hand Crossbow +7 DEX 1d6+5 Piercing
 Ammunition, Light, Loading (range 30/120)
Attacks
Sneak Attack

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.


You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.


The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.


Thieve's Cant

During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.


In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.


Cunning Action

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.


Master of Intrigue

When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.


Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.


Master of Tactics

Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you.


Actor (feat)

Skilled at mimicry and dramatics, you gain the following benefits:



  • Increase your Charisma score by 1, to a maximum of 20.
  • You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
  • You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.



Features & Traits

Disguise Kit


Thieve's Tools


Leather Armor


2 Daggers





Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

Light Armor


Simple Weapons, Hand Crossbows, Longswords, Shortswords, Rapiers


Thieve's Tools





Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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Created by

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